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Advanced Graphics and Real-Time Rendering (Semester 2 Submission)

See the Semester 1 submission for post processing.

A C++ rendering engine developed using DirectX11 (and DirectXTK).

Features:

  • Component System
  • Three procedural heightmap generation algorithms (Diamond Square, Fault Line, Perlin Noise)
  • Two Terrain Mesh Generation methods (Plane, Marching Cubes)
  • Skeletal Animation (MD5)
  • Terrain LOD (using Hull and Domain shaders)

Image1 Image2

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DirectX11 implementation of Procedural Terrain Generation, Tessellation, and Skeletal Animation.

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