See the Semester 1 submission for post processing.
A C++ rendering engine developed using DirectX11 (and DirectXTK).
Features:
- Component System
- Three procedural heightmap generation algorithms (Diamond Square, Fault Line, Perlin Noise)
- Two Terrain Mesh Generation methods (Plane, Marching Cubes)
- Skeletal Animation (MD5)
- Terrain LOD (using Hull and Domain shaders)

