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  1. micro-radar micro-radar Public

    A tiny open-source flight radar for your desk

    C++ 600 56

  2. RayMarching-Renderering-Engine RayMarching-Renderering-Engine Public

    A rendering engine developed as part of dissertation. Utilises Ray Marching and Signed Distance Functions to render a scene of primitives.

    C++

  3. sebastianploch/Voxel-o-Defense sebastianploch/Voxel-o-Defense Public archive

    TGP Project in DirectX, created by Sebastian Ploch, Anthony Sturdy, David Taylor, Joe Pickering, Tom Silver and Krystal Hallett.

    C++

  4. Advanced-Graphics-Realtime-Rendering-Module-Semester2 Advanced-Graphics-Realtime-Rendering-Module-Semester2 Public

    DirectX11 implementation of Procedural Terrain Generation, Tessellation, and Skeletal Animation.

    C++

  5. DirectX11-Physics-Simulation DirectX11-Physics-Simulation Public

    Physics simulation implementation as part of DirectX11 rendering engine.

    C++

  6. Fake-3D-Renderer Fake-3D-Renderer Public

    A 3D renderer + game, built with a 2D rendering framework.

    C++