Software Engineer
- United Kingdom
- https://anthonysturdy.co.uk/
- @AnthonySturdy
Pinned Loading
-
-
RayMarching-Renderering-Engine
RayMarching-Renderering-Engine PublicA rendering engine developed as part of dissertation. Utilises Ray Marching and Signed Distance Functions to render a scene of primitives.
C++
-
sebastianploch/Voxel-o-Defense
sebastianploch/Voxel-o-Defense Public archiveTGP Project in DirectX, created by Sebastian Ploch, Anthony Sturdy, David Taylor, Joe Pickering, Tom Silver and Krystal Hallett.
C++
-
Advanced-Graphics-Realtime-Rendering-Module-Semester2
Advanced-Graphics-Realtime-Rendering-Module-Semester2 PublicDirectX11 implementation of Procedural Terrain Generation, Tessellation, and Skeletal Animation.
C++
-
DirectX11-Physics-Simulation
DirectX11-Physics-Simulation PublicPhysics simulation implementation as part of DirectX11 rendering engine.
C++
-
Fake-3D-Renderer
Fake-3D-Renderer PublicA 3D renderer + game, built with a 2D rendering framework.
C++
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.



