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DirectX11 Ship Scene

For more information, see the regular DX11 Ship Scene repository.

Features

  • Velocity & Acceleration
  • Gravity
  • Friction
  • Angular Velocity & Acceleration using Quaternions, Inertia and Torque (Rigidbody)
  • Narrow Phase Collision Detection (AABB vs AABB, AABB vs Sphere, Sphere vs Sphere)
  • Particle System
  • About

    Physics simulation implementation as part of DirectX11 rendering engine.

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