Gondwana Game Engine
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Updated
May 21, 2026 - C#
Gondwana Game Engine
Backend-agnostic modular C++ 2D engine architecture using SFML, focused on scalable engine systems, abstraction layers, and reusable gameplay frameworks.
A custom-built 2D game engine architecture in C++ and SFML. Features an encapsulated graphics system, observer-pattern input management, an AABB collision system, and an ImGui-powered real-time debug suite. Developed for 'Games Engine Construction' (Year 2).
Gameplay Programmer | Specialising in AI & NPC Behaviours | 2nd Year Teesside University Student | Actively seeking 2026 placements
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