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dos-games

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Byte-level study of the Italian CD-ROM edition of Sam & Max Hit the Road (LucasArts, 1993): 64 files, 227,198,319 bytes, 88.11 % of them 150 minutes of Italian voice acting in 3,381 recordings. Container, index, text, speech, music, images and fonts all derived from the bytes, with no reference implementation used.

  • Updated Sep 1, 2026
  • Python

Byte-level study of Leather Goddesses of Phobos (MS-DOS, Infocom, 1986): 14 files, 164,594 bytes. Its interpreter differs from Plundered Hearts' in 20 bytes, all inside two filenames; the two story files share 67 of 96 abbreviations, 450 dictionary entries and 0 of 183 action numbers. 28 chapters, 66 predictions scored at 81.8%.

  • Updated Sep 1, 2026
  • Python

A 1995 Australian point-and-click adventure in its GOG edition, measured. One 190,787,021-byte file with no index of itself; its table of 7,671 resources lives inside scummvm.exe, where sixteen tables compete and five wrong ones fit. Chosen on content, coverage closes at 100.000000 %. 89.2297 % of it is 4 h 16 m of recorded speech.

  • Updated Sep 1, 2026
  • Python

File-format and engine documentation for Wacky Wheels (Beavis Soft / Apogee, 1994): the WACKY.DAT archive, the tiled 2048x2048 world, the sprite banks, and the fixed-point look-up tables behind its software pseudo-3D floor renderer. Documentation only, no game assets.

  • Updated Aug 26, 2026
  • Python

Measurements of Simulman V (MS-DOS, Simulmondo, Bologna, 1993): 120 files, 2,056,643 bytes, zero compressed blocks, one mtime that is wrong by three years. All sixteen unknown formats derived from the bytes; the year is drawn in pixels; one executable is byte-identical to 1000 Miglia's. Recorded media: 0.0000 %.

  • Updated Sep 2, 2026
  • Python

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