[Helper] FileSystem: refactor using std::filesystem#6096
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fredroy wants to merge 4 commits into
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The Win32 listDirectory was returning false (no error) when FindFirstFile failed with INVALID_HANDLE_VALUE. This is inconsistent with the Unix codepath (which returns true on opendir failure) and with the documented convention (@return true on error). As a result, findFiles never saw the error and returned 0 instead of -1 on Windows.
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Contributor
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aha I didn't saw this one. I was testing my Qwen setup exactly on the same class... |
Contributor
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[ci-build][with-all-tests] |
bakpaul
reviewed
May 20, 2026
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| bool FileSystem::removeDirectory(const std::string& path) | ||
| { | ||
| #ifdef WIN32 | ||
| if (RemoveDirectory(sofa::helper::widenString(path).c_str()) == 0) | ||
| { | ||
| msg_error("FileSystem::removedirectory()") << path << ": " << Utils::GetLastError(); | ||
| msg_error("FileSystem::removeDirectory()") << path << ": " << Utils::GetLastError(); | ||
| return true; | ||
| } | ||
| #else | ||
| if (rmdir(path.c_str())) | ||
| { | ||
| msg_error("FileSystem::removedirectory()") << path << ": " << strerror(errno); | ||
| msg_error("FileSystem::removeDirectory()") << path << ": " << strerror(errno); | ||
| return true; | ||
| } | ||
| #endif | ||
| return false; | ||
| } |
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Should use std::filesystem::remove_all instead
| return false; | ||
| } | ||
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| bool FileSystem::removeAll(const std::string& path){ |
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Ok I don't get why adding this instead of modifying the previous one which is meaningless now.
| } | ||
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| bool FileSystem::exists(const std::string& path, [[maybe_unused]] bool quiet) | ||
| bool FileSystem::removeFile(const std::string& path) |
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Ok so basically it is wrapping all call to std with try catch, do we want that ?
| if ((INT_PTR)ShellExecuteA(nullptr, "open", filename.c_str(), nullptr, nullptr, SW_SHOWNORMAL) > 32) | ||
| success = true; | ||
| #elif defined(__APPLE__) | ||
| pid_t pid; // points to a buffer that is used to return the process ID of the new child process. |
| if (!filename.empty()) | ||
| { | ||
| if (!FileSystem::exists(filename)) | ||
| if (!fs::exists(filename)) |
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Why not use the previously created FileSystem::exists ?
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Based on
Title says all.
computeParentDirectoryandstripDirectoryhave quite different behaviors than their STL counterparts (See the comments) so it still using the previous string-based implementation.Note: different LLM (Qwen) than for the tests (Claude) 🤖 for fairness
[with-all-tests]
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