⚡ Optimize Array Creation in Hologram Component#4
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Moves static array creation out of component render functions in Hologram.tsx to prevent unnecessary recreation on every frame. Co-authored-by: pavan721 <88892612+pavan721@users.noreply.github.com>
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💡 What:
Moved the
Array.from({ length: 10 })inArcRingsandArray.from({ length: 3 })inArcCasingout of the render functions into static module-level constants (COILS_ARRAYandSTRUTS_ARRAY).🎯 Why:
The arrays are static and don't depend on component props or state. Creating them inside the render function caused unnecessary array allocation and garbage collection overhead on every single render, which is particularly costly in 3D applications utilizing
useFrameor high render frequencies.📊 Measured Improvement:
A benchmark measuring 1,000,000 iterations of the array creation and mapping logic was executed.
PR created automatically by Jules for task 18405653665778314800 started by @pavan721