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Modularity (also known as ModuEngine) is a custom game engine built around a simple idea: your tools should adapt to your project, not the other way around. It combines a native C++ runtime, a built-in editor, a package-based workflow, and the friendly ModuCPP scripting layer so you can move from an idea to a playable build without stitching together a dozen separate tools.
The project is under active development. There are polished, useful systems here today, but there are also experimental areas and a few rough edges. We would rather be clear about those than pretend otherwise.
Feedback, bug reports, documentation fixes, and any focused code contributions are all genuinely welcome.
Official Repository
The official Modularity repository is hosted and actively maintained by Tareno Labs LLC at:
This GitHub page exists only to point you there. The full source code, releases, issues, and contributions all live on the official repository.
Where to Go
For the latest source code and a complete checkout, please visit the official repository linked above. All issues, discussions, and contributions should be filed there. Activity opened on this GitHub page may not be monitored.
About
The Official repository of Modularity, To clone or use Modularity, click the link below the about section