I make random projects that usually turn into game engines, tools, systems, experiments, or something way bigger than planned. 😭
A modular game engine with a package-based system, giving developers full control over features, tools, and workflows.
(Note: If the main website is blocked, you can directly access Modularity's package database instead.)
A Unity-based locomotion system made for VR projects.
Some other things I work on include:
-
Liquid OS (not currently Open Source just yet as it's unfinished)
-
Nexora DI (Unfinished and undertrained currently)
-
Phasewear DI (Released here!)
- The Waking Soul (currently a WIP under the same development as Modularity, as it uses Modularity as its Engine backend)


