Skip to content

v2.11.1

Latest

Choose a tag to compare

@SamuelBellomo SamuelBellomo released this 29 Apr 20:31

[2.11.1] - 2026-04-26

Added

  • Better context aware logging (#3944)

Changed

  • Improve handling of destroyed NetworkBehaviours. The collection of which NetworkBehaviours belong to a NetworkObject is now a Dictionary giving stable lookup. (#3953)
  • Hardened error handling and recovery during NetworkObject spawn. (#3941)
  • Replaced Debug usage by NetcodeLog on NetworkSpawnManager and NetworkObject. (#3933)
  • Improved performance of NetworkBehaviour. (#3915)
  • Improved performance of NetworkTransform. (#3907)
  • Improved performance of NetworkRigidbodyBase. (#3906)
  • Improved performance of NetworkAnimator. (#3905)
  • Small cleanup and replaced Debug usage by NetcodeLog on NetworkSpawnManager and NetworkObject. (#3933)

Removed

  • Removed un-needed exceptions on NetworkSpawnManager. (#3933)

Fixed

  • Fixed issue where either an AttachableBehaviour or an AttachableNode can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
  • Fixed issue where attempts to use NetworkLog when there is no NetworkManager instance would result in an exception. (#3917)
  • CreateObject and DestroyObject messages will now be properly deferred while the client is still connecting (#3941)
  • Resources will be properly cleaned up when an object spawn fails (#3941)
  • Non-authority client will now always have the OnSceneEvent callback triggered with the Synchronize event when starting to process the Synchronize message from the scene authority (#3941)