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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -8,15 +8,20 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [2.11.1] - 2026-04-26
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### Added
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- Better context aware logging (#3944)
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### Changed
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- Improve handling of destroyed NetworkBehaviours. (#3953)
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- Improve handling of destroyed NetworkBehaviours. The collection of which NetworkBehaviours belong to a NetworkObject is now a Dictionary giving stable lookup. (#3953)
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- Hardened error handling and recovery during `NetworkObject` spawn. (#3941)
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- Replaced Debug usage by NetcodeLog on `NetworkSpawnManager` and `NetworkObject`. (#3933)
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- Improved performance of `NetworkBehaviour`. (#3915)
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- Improved performance of `NetworkTransform`. (#3907)
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- Improved performance of `NetworkRigidbodyBase`. (#3906)
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- Improved performance of `NetworkAnimator`. (#3905)
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- Small cleanup and replaced Debug usage by NetcodeLog on `NetworkSpawnManager` and `NetworkObject`. (#3933)
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### Removed
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@@ -26,6 +31,9 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
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- Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917)
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- CreateObject and DestroyObject messages will now be properly deferred while the client is still connecting (#3941)
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- Resources will be properly cleaned up when an object spawn fails (#3941)
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- Non-authority client will now always have the `OnSceneEvent` callback triggered with the `Synchronize` event when starting to process the `Synchronize` message from the scene authority (#3941)
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