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Godot-oriented free stack (from research)

Synthesized from local research on Godot 4 physics / destruction pipelines. Focus: free or CC0 assets + free Godot tooling. Not a full game production plan.

Assets (free / CC0 first)

Need Catalog entry Notes
Industrial / tech props Kenney Space Kit + Industrial Kit work well for server racks, pipes, consoles, flat-shaded looks
Modular low-poly / characters Quaternius, KayKit Prototyping and stylized kits; Prototype Bits for greybox
Input glyphs Kenney Input Prompts CC0 64×64 incl. Deck / Switch 2 / Quest
PBR surfaces ambientCG, cgbookcase Seamless materials; cgbookcase is extra photoscans
HDRI / IBL Poly Haven, Open HDRI Two CC0 IBL vendors; Open HDRI is unclipped linear EXRs
Oceans / water Boujie Water MIT Godot ocean shader
Foliage scatter ProtonScatter MIT Godot 4 scatter
Pro SFX (free annual dumps) Sonniss #GameAudioGDC Commercial OK; no AI/ML training; no standalone resale
Granular tech foley Freesound Filter CC0 only (fans, HDD whir, sparks, etc.)
Music (no attribution) Abstraction Music Loop Bundle CC0 loops; listing names shipping a game you sell
Music (with credit) Incompetech CC-BY — avoid ND tracks elsewhere

Paid Sonniss impact packs can fill metal/glass destruction gaps on a small budget — they are not catalogued here as free.

Godot 4 add-ons (free)

Need Catalog entry
Cinematic camera / shake Phantom Camera (MIT)
Remappable input (Deck-friendly) G.U.I.D.E. (MIT)
Device swap / rumble helpers Input Helper (MIT)
Dialogue / timeline UI Dialogic (MIT)
Steamworks bindings GodotSteam (verify license + Steamworks)
Mod loading Godot Mod Loader (MIT)
2D textured polygons / terrain SmartShape2D (MIT)
Heightmap terrain Terrain3D (MIT). Gaea Community Edition is needs-review; EULA is a PDF this session, not a free commercial grant
Behavior trees Beehave (MIT)
Utility AI LimboAI (MIT)

Godot 4.4+ ships Jolt Physics as a built-in option — prefer the engine docs over third-party mirrors when configuring.

Art pipeline tips (Blender → Godot)

  • Export glTF; keep collision-friendly meshes (convex pieces / primitives) separate from render meshes where possible.
  • Blender Cell Fracture (and similar) for pre-baked debris — keep fragment counts modest for runtime physics (visual grit via particles).
  • Prefer trusted CC0 kits over anonymous “destructible mega packs.”

Hygiene

See licenses.md and provenance.md. Track source URL + license + download date for every pack that ships in a commercial build.