Quick reference for assets you might list or use. Always re-check the source page — licenses change, packs can be dual-licensed, and marketplace “free” tiers often have extra terms.
| License | Commercial use | Attribution | Notes |
|---|---|---|---|
| CC0 | Yes | Not required | Safest default for closed-source games. Can embed in DRM builds. |
| CC-BY-4.0 | Yes | Required | Credit the author; a credits-screen link to the source usually satisfies. Keep a notices file. |
| CC-BY-3.0 | Yes | Required | Same commercial grant; some projects expect the author named (not only a site URL). Example: Game-Icons.net wants Icons made by {author}. Available on https://game-icons.net. |
| CC-BY-SA | Yes | Required | Share-alike applies to derivatives of the asset, not your whole game as code. Prefer shipping SA assets in extractable bundles (.pck, loose folders) rather than encrypted into the binary. |
| CC-BY-NC | No | Required | Fine for prototypes / jam games; reject for commercial catalogs unless clearly marked non-commercial. |
| CC-BY-ND | Yes | Required | No derivatives — reject for games. Interactive sync / remix is generally treated as a derivative; ND music and art are unsafe. |
| ODbL (OpenStreetMap) | Yes* | Required | Game binary is usually a “Produced Work” (code not copylefted). If you redistribute a modified geodatabase, ODbL share obligations can trigger. Credit OSM. |
| License | Commercial use | Notes |
|---|---|---|
| SIL OFL | Yes | Preferred for games. Embedding in a binary is OK; redistributing the font files alone as a competing font product is not. |
| Desktop / “personal use” fonts | Often no | Common trap on free-font sites. Require explicit embedding / game use. |
| License | Commercial use | Notes |
|---|---|---|
| Sonniss #GameAudioGDC | Yes | Royalty-free for games; typically no attribution. Standalone resale and AI/ML training usually prohibited — read current terms. |
| Unity / Fab / Unreal free assets | Engine-specific | Commercial use in-engine often OK; no standalone redistribution of raw .fbx/.png. Unity Companion License / Starter Assets: Unity-only; seat is typically one legal entity — contractors outside the org may need their own seats. On Fab, distinguish Standard License (research: multi-engine) vs Epic Content License (Unreal-locked). Always check the badge. |
| itch.io free packs | Varies | Check each pack page. Many are CC0 or custom commercial-ok. Free ≠ commercial — e.g. Sprout Lands free tier is non-commercial; paid tier is commercial. |
| FiveM / Cfx / GTA-format | Almost never the game files | GTA V extracts are not free assets. Original CC0 meshes may be re-exported if you hold those rights. See fivem.md. |
| LPC / OGA-BY / CC-BY-SA sprites | Copyleft art | Commercial OK with attribution + share-alike on asset derivatives; keep sheets external/extractable. |
| MakeHuman exports | Special | App source may be AGPL; official binary exports are commonly under a CC0 exception — verify the current exception page before shipping. |
| MB-Lab exports | AGPL risk | Treat generated meshes as unsafe for closed-source games — see high-risk.md. |
| FMOD Studio (indie) | Custom | Often free under revenue/funding caps — verify current thresholds. |
| Wwise free / evaluation | Custom | Often asset-count or non-commercial caps — verify before shipping. |
GPL/AGPL on an editor or generator (Tiled, Blockbench, Pixelorama, etc.) usually does not copyleft the PNG/glTF/WAV you export — unless the maintainer says otherwise. Catalog license on tools/ is the software license. Keep generated assets under whatever terms you assign; don’t ship the GPL editor source inside the game binary unless you mean to.
A “CC0” badge on a random upload is not enough. Copyrighted content is sometimes re-uploaded to free directories under fake permissive labels. Prefer trusted suppliers, keep a paper trail, and see provenance.md.
- Prefer CC0 / public domain / OFL / clearly commercial-ok custom licenses.
- Prefer reputable creators over anonymous mega-dumps (see provenance guide).
- Mark attribution required and share-alike explicitly on every entry.
- Never treat “free download” as a license.
- When unsure, leave
commercial: unknownandstatus: needs-review— do not guess.