| id |
smartshape2d |
| name |
SmartShape2D |
| url |
https://github.com/SirRamEsq/SmartShape2D |
| category |
tools |
| subcategories |
|
| license |
MIT |
| commercial |
true |
| attribution_required |
false |
| formats |
|
| tags |
godot-4 |
2d |
terrain |
polygons |
|
| verified |
2026-08-24 |
| status |
active |
Godot 4 addon for textured 2D polygons: place points, assign a shape material, get terrain-style edges without building a TileMap for every contour. Closes the 2D-terrain gap next to Scatter2D (foliage placement) and Terrain3D (3D heightmaps). MIT, so it can ship in a closed commercial build if you keep the copyright notice.
- Current
master is Godot 4.x (badge on the README shows 4.3). Godot 3 lives on Godot3-latest and is unmaintained
- Addon folder is
addons/rmsmartshape. Copy that folder; do not assume the Asset Library name matches the GitHub clone root
- README warns that some markdown docs are outdated. Prefer in-engine F1 docs. If SS2D nodes are missing from help, re-save the scripts (Godot issues #72406 / #86577; README says this should be fixed in 4.5)
- Textures are the same kind of edge/fill strips you would feed a 2D tileset, not 3D PBR
- MIT requires the copyright notice in distributions. That is not CC-BY user-facing credit
- Live
LICENSE (2026-08-24): "MIT License Copyright (c) 2018 Robert Morse"
- Same file (2026-08-24): "Permission is hereby granted, free of charge"
- Live GitHub sidebar (2026-08-24): MIT license badge