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id smartshape2d
name SmartShape2D
url https://github.com/SirRamEsq/SmartShape2D
category tools
subcategories
godot
2d
terrain
license MIT
commercial true
attribution_required false
formats
godot-addon
tags
godot-4
2d
terrain
polygons
verified 2026-08-24
status active

SmartShape2D

Godot 4 addon for textured 2D polygons: place points, assign a shape material, get terrain-style edges without building a TileMap for every contour. Closes the 2D-terrain gap next to Scatter2D (foliage placement) and Terrain3D (3D heightmaps). MIT, so it can ship in a closed commercial build if you keep the copyright notice.

Notes

  • Current master is Godot 4.x (badge on the README shows 4.3). Godot 3 lives on Godot3-latest and is unmaintained
  • Addon folder is addons/rmsmartshape. Copy that folder; do not assume the Asset Library name matches the GitHub clone root
  • README warns that some markdown docs are outdated. Prefer in-engine F1 docs. If SS2D nodes are missing from help, re-save the scripts (Godot issues #72406 / #86577; README says this should be fixed in 4.5)
  • Textures are the same kind of edge/fill strips you would feed a 2D tileset, not 3D PBR
  • MIT requires the copyright notice in distributions. That is not CC-BY user-facing credit

Evidence

  • Live LICENSE (2026-08-24): "MIT License Copyright (c) 2018 Robert Morse"
  • Same file (2026-08-24): "Permission is hereby granted, free of charge"
  • Live GitHub sidebar (2026-08-24): MIT license badge

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