fix(color-manager): preserve manually-set vertex colors in Color by Vertex - #971
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…ertex When applying "Color by Vertex", the vertex color should come from: 1. Explicit vertex color in the event data (userData.color) 2. Current material color (if user has manually set it via the UI) 3. Deterministic golden-ratio color (fallback) Previously, the code skipped step 2, so manually-set colors (e.g. green vertices) were replaced with deterministic colors when applying Color by Vertex to linked tracks. Now those manual colors are preserved. Fixes the issue where setting Vertices_xAOD to green, then applying Color by Vertex to InDetTrackParticles_xAOD, would result in random-looking colors instead of the green tracks/vertices. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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When applying "Color by Vertex", the vertex color should come from:
Previously, the code skipped step 2, so manually-set colors (e.g. green vertices) were replaced with deterministic colors when applying Color by Vertex to linked tracks. Now those manual colors are preserved.
Fixes the issue where setting Vertices_xAOD to green, then applying Color by Vertex to InDetTrackParticles_xAOD, would result in random-looking colors instead of the green tracks/vertices.