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1 change: 1 addition & 0 deletions AGENTS.md
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Expand Up @@ -83,6 +83,7 @@ This section applies to any agent (Claude, Codex, Cursor, opencode, ...) working
- Keep UI and analysis engine decoupled through shared contracts.
- Prefer minimal, test-first changes for production code.
- Prefer practical, friendly, rehearsal-first wording over academic or authority-heavy language.
- Name tonight's first labeled bridge with the holding part when an active role is corroborated, the labeled turn, and the time so the next action is obvious.
- Do not reduce the product to a chord analyzer when form, timing, player coordination, simplification, and setup cues are the real rehearsal blockers.
- Do not frame usability as a reason to accept weak analysis quality; BandScope should aim for both easy use and high accuracy.

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1 change: 1 addition & 0 deletions ARCHITECTURE.md
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Expand Up @@ -5,6 +5,7 @@ Last updated: 2026-03-11
## Brand source

- Product identity, UX tone, copy rules, and prioritization tie-breakers live in `docs/brand-story.md`.
- Workspace and player copy for tonight's first labeled bridge must name the holding part when corroborated, the labeled turn, and the time so the next action is obvious.
- Future PRDs, TRDs, onboarding copy, empty states, error messages, and marketing copy should use that document as the single brand source of truth.

## Security source
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,7 @@

### Added

- Name tonight's first labeled bridge on the workspace and player so the room can catch the turn; the workspace action opens the matching map section, while the player exposes a Hear action only when its owning playback surface supplies a seek callback.
- Display the analyzed song tempo (BPM) as a badge in the rehearsal workspace.
- 각 합주 역할(Role)별 개인 연습 진행도를 0~100% 범위로 기록 및 시각화할 수 있는 연습 진척도(`practiceProgress`) 트래커 기능 추가. UI 컨트롤(슬라이더 및 +/- 버튼)과 한/영 다국어 지원 포함.

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2 changes: 1 addition & 1 deletion CLAUDE.md
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Expand Up @@ -51,7 +51,7 @@ BandScope is a local-first desktop app for rehearsal prep: it turns a song into

Three layers, decoupled through shared contracts:

- `apps/desktop` — Tauri 2 + Vite + React 19 shell (Tailwind 4, Base UI, Storybook). Feature screens live in `src/features/` (home, workspace, chords, ranges, player, settings). `src/lib/analysis.ts` and `src/lib/job_runner.ts` call typed Tauri IPC commands, with a browser fallback that serves demo data when not running inside Tauri.
- `apps/desktop` — Tauri 2 + Vite + React 19 shell (Tailwind 4, Base UI, Storybook). Feature screens live in `src/features/` (home, workspace, chords, ranges, player, settings). Workspace and player name tonight's first labeled bridge so the room can catch the turn; the workspace action opens the matching map section, while the player exposes a Hear action only when its owning playback surface supplies a seek callback. `src/lib/analysis.ts` and `src/lib/job_runner.ts` call typed Tauri IPC commands, with a browser fallback that serves demo data when not running inside Tauri.
- `apps/desktop/src-tauri/src/main.rs` — the Rust orchestration boundary. Tauri commands (`start_analysis_job`, `get_analysis_job_status`, `select_local_audio_source`, `import_youtube_url`) validate untrusted input (project IDs, file paths, URLs) and spawn the Python engine as a subprocess. There is no loopback HTTP listener and no network path for local analysis.
- `services/analysis-engine` — Python package `bandscope_analysis` (librosa/numpy). Entry point `cli.py` reads a JSON job request on stdin and prints a structured job-status JSON envelope on stdout (`--progress-jsonl` streams progress lines). `api.py` orchestrates the pipeline across the `separation`, `sections`, `roles`, `chords`, `ranges`, `temporal`, `transcription`, and `youtube` modules.

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97 changes: 97 additions & 0 deletions apps/desktop/src/features/player/index.test.tsx
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@@ -0,0 +1,97 @@
import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong } from "@bandscope/shared-types";
import { describe, expect, it, vi } from "vitest";
import { PlayerFeature } from "./index";

function songWithBridge() {
const song = createDemoRehearsalSong();
const verse = song.sections[0]!;
const bridge = structuredClone(verse);
bridge.id = "bridge-1";
bridge.label = "bridge";
bridge.timeRange = { start: 30, end: 46 };
bridge.roles = [
{
...verse.roles[2]!,
id: "lead-vocal",
name: "Lead Vocal",
rehearsalPriority: "high"
}
];
bridge.partGraph = [
{
role_id: "lead-vocal",
is_active: true,
handoff_to: [],
handoff_from: []
}
];
song.sections = [verse, bridge];
return song;
}

describe("PlayerFeature", () => {
it("asks the room to analyze first when no song is loaded", () => {
render(<PlayerFeature title="Player" />);
expect(
screen.getByText("Analyze tonight's song first, then hear the first bridge from this player.")
).toBeTruthy();
});

it("keeps the bridge hear action unavailable without a player playback callback", () => {
render(<PlayerFeature title="Player" song={songWithBridge()} />);

expect(screen.queryByRole("button", { name: "Hear Lead Vocal turn at 0:30" })).toBeNull();
expect(screen.getByText("Lead Vocal takes the bridge at 0:30.")).toBeTruthy();
});

it("delegates the bridge hear action to the owning player callback", () => {
const onPlayFromSeconds = vi.fn();
render(<PlayerFeature title="Player" song={songWithBridge()} onPlayFromSeconds={onPlayFromSeconds} />);

fireEvent.click(screen.getByRole("button", { name: "Hear Lead Vocal turn at 0:30" }));

expect(onPlayFromSeconds).toHaveBeenCalledTimes(1);
expect(onPlayFromSeconds).toHaveBeenCalledWith(30);
});

it("renders a safe empty summary when the runtime section collection is not an array", () => {
const song = songWithBridge();
(song as unknown as { sections: unknown }).sections = null;

render(<PlayerFeature title="Player" song={song} />);

expect(screen.getByText("No bridge yet. Stay on tonight's map until the turn is labeled.")).toBeTruthy();
expect(screen.getByText("0 sections")).toBeTruthy();
});

it("renders a safe empty summary when the runtime section collection is sparse", () => {
const song = songWithBridge();
const sparseSections: typeof song.sections = new Array(2);
sparseSections[1] = song.sections[1]!;
song.sections = sparseSections;

render(<PlayerFeature title="Player" song={song} />);

expect(screen.getByText("No bridge yet. Stay on tonight's map until the turn is labeled.")).toBeTruthy();
expect(screen.getByText("0 sections")).toBeTruthy();
});

it("omits malformed runtime section elements without crashing the player summary", () => {
const song = songWithBridge();
song.sections = [null, song.sections[0]!] as unknown as typeof song.sections;

render(<PlayerFeature title="Player" song={song} />);

expect(screen.getByText("1 section")).toBeTruthy();
expect(screen.getByText("verse")).toBeTruthy();
});

it("does not pass an object-valued runtime song title into React copy", () => {
const song = songWithBridge();
(song as unknown as { title: unknown }).title = { unsafe: "not-copy" };

expect(() => render(<PlayerFeature title="Player" song={song} />)).not.toThrow();
expect(screen.queryByText("not-copy")).toBeNull();
});
});
70 changes: 60 additions & 10 deletions apps/desktop/src/features/player/index.tsx
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@@ -1,46 +1,96 @@
import type { RehearsalSong } from "@bandscope/shared-types";
import {
SECTION_FORM_LABELS,
type RehearsalSection,
type RehearsalSong,
type SectionFormLabel
} from "@bandscope/shared-types";
import { FirstBridgeCallout } from "../workspace/FirstBridgeCallout";
import { createTranslator, detectPreferredLocale } from "../../i18n";

/** Documented. */
export function PlayerFeature(props: { title: string; song?: RehearsalSong | null }) {
const { title, song } = props;
type PlayerFeatureProps = {
title: string;
song?: RehearsalSong | null;
onPlayFromSeconds?: (startSeconds: number) => void;
};

/** Return whether one runtime section is safe to summarize in the player. */
function isPlayerSummarySection(value: unknown): value is RehearsalSection {
if (value === null || typeof value !== "object") {
return false;
}
const section = value as Partial<RehearsalSection>;
return (
typeof section.id === "string" &&
section.id.trim().length > 0 &&
typeof section.label === "string" &&
SECTION_FORM_LABELS.includes(section.label as SectionFormLabel)
);
}

/** Return dense, individually valid sections without trusting runtime collection metadata. */
function playerSummarySections(song: RehearsalSong): RehearsalSection[] {
const sections = song.sections as unknown;
if (!Array.isArray(sections)) {
return [];
}
const length = Number(sections.length);
if (!Number.isSafeInteger(length) || length < 0 || length > 0xffffffff) {
return [];
}
for (let index = 0; index < length; index += 1) {
if (!(index in sections)) {
return [];
}
}
return sections.filter(isPlayerSummarySection);
}

/** Player surface that names tonight's first labeled bridge and delegates playback to the owning player. */
export function PlayerFeature({ title, song, onPlayFromSeconds }: PlayerFeatureProps) {
const t = createTranslator(detectPreferredLocale());

if (!song) {
return (
<section style={{ padding: "24px" }}>
<h2>{title}</h2>
<p style={{ color: "#999" }}>No song loaded. Start an analysis to use the player.</p>
<p style={{ color: "#999" }}>{t("firstBridgeNeedsSong")}</p>
</section>
);
}

const sections = playerSummarySections(song);
const songTitle = typeof song.title === "string" ? song.title : "";

return (
<section style={{ padding: "24px" }}>
<h2>{title}</h2>
<FirstBridgeCallout song={song} actionMode="callback-only" onHearBridge={onPlayFromSeconds} />
<div
style={{
padding: "16px",
backgroundColor: "#fafafa",
borderRadius: "8px",
border: "1px solid #e8e8e8",
marginTop: "16px"
}}
>
<div style={{ marginBottom: "12px" }}>
<strong>{song.title}</strong>
<strong>{songTitle}</strong>
<span style={{ color: "#666", marginLeft: "8px" }}>
{song.sections.length} {song.sections.length === 1 ? "section" : "sections"}
{sections.length} {sections.length === 1 ? "section" : "sections"}
</span>
</div>
<div style={{ display: "flex", gap: "8px", flexWrap: "wrap" }}>
{song.sections.map((section) => (
{sections.map((section, sectionIndex) => (
<span
key={section.id}
key={`${section.id}-${sectionIndex}`}
style={{
padding: "4px 12px",
borderRadius: "16px",
backgroundColor: "#fff",
border: "1px solid #d9d9d9",
fontSize: "0.85em",
textTransform: "capitalize",
textTransform: "capitalize"
}}
>
{section.label}
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@@ -0,0 +1,69 @@
import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong } from "@bandscope/shared-types";
import { afterEach, describe, expect, it, vi } from "vitest";
import { FirstBridgeCallout } from "./FirstBridgeCallout";

function songWithBridge() {
const song = createDemoRehearsalSong();
const verse = song.sections[0]!;
const bridge = structuredClone(verse);
bridge.id = "bridge-1";
bridge.label = "bridge";
bridge.timeRange = { start: 30, end: 46 };
bridge.roles = [
{
...verse.roles[2]!,
id: "lead-vocal",
name: "Lead Vocal",
rehearsalPriority: "high"
}
];
bridge.partGraph = [
{
role_id: "lead-vocal",
is_active: true,
handoff_to: [],
handoff_from: []
}
];
song.sections = [verse, bridge];
return song;
}

describe("FirstBridgeCallout reduced motion", () => {
afterEach(() => {
vi.unstubAllGlobals();
});

it("scrolls immediately when the operating system requests reduced motion", () => {
vi.stubGlobal("matchMedia", (query: string) => ({
matches: query === "(prefers-reduced-motion: reduce)",
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn()
}));

const grid = document.createElement("div");
grid.dataset.testid = "song-structure-grid";
const first = document.createElement("div");
const target = document.createElement("div");
const scrollIntoView = vi.fn();
Object.defineProperty(target, "scrollIntoView", {
configurable: true,
value: scrollIntoView
});
grid.appendChild(first);
grid.appendChild(target);
document.body.appendChild(grid);

render(<FirstBridgeCallout song={songWithBridge()} />);
fireEvent.click(screen.getByRole("button", { name: "Open Lead Vocal bridge at 0:30" }));
expect(scrollIntoView).toHaveBeenCalledWith({ block: "nearest", behavior: "auto" });

grid.remove();
});
});
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