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Denadan edited this page Jul 11, 2018
·
1 revision
public enum MechValidationType
{
// critical error for loading mech descriptor, should not be used in validation
ValidManifest,
// mech current under maintance. should not be used in validation
InMaintenance,
// critical error
Overweight,
// warning
Underweight,
// error, but allow to save
WeaponsMissing,
// warning
AmmoMissing,
// warning
AmmoUnneeded,
// wrong tonnage class jj equiped - error
InvalidJumpjets,
// error - wrong items equiped, use this for most critical errors
InvalidInventorySlots,
// error - wrong weapon configuration
InvalidHardpoints,
// waring - mech need to be repaired, but can be used
StructureDamaged,
// error - part destroyed and need to be replaced.
StructureDestroyed
}