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@BrockCSC @eterna-online

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AlaqmarG/README.md
Alaqmar Gandhi — live-ops and platform engineering. Six shipped Roblox titles across five studios, three years, 260M lifetime visits. Anime Overload overlapped RBC, and Eterna Online and RBC are both current.

Roblox Talent Hub LinkedIn Email Discord Ontario, Canada and Dubai, UAE

Live-ops and platform engineering

I build the systems that keep live games running and the pipelines that ship them. Six titles across five studios since September 2023 — the first contract started three weeks before my first university lecture — alongside a DevOps co-op at Royal Bank of Canada on an AI-agent governance platform. Same job either way: ship from CI, measure what players do, let the numbers pick what is next.

Now — Head of Engineering at Eterna Online (MMO RPG in development, selected into Roblox Jumpstart), and DevOps Developer at RBC. Both current. Open to live-ops and platform engineering roles, games or otherwise — email is fastest.

Where I've worked

Six roles: Landvault, four mini-games that never shipped; Boltable, 241M visits across 300+ live servers; Shiloh and Bros, 60 levels from 20 pieces; Anime Overload, 13.8M visits shipping from CI; RBC, AI-agent governance; Eterna Online, lead on systems and roadmap.
  • Eterna Online — Head of Engineering, Jul 2026–now. Systems and roadmap on an MMO RPG in development. roblox-ts, Flamework, Rojo.
  • Royal Bank of Canada — DevOps Developer, co-op, Jan 2026–now, Toronto. Compliance gates for repos running agentic workflows, SBOM inventory into Elasticsearch, Cosign signing, release-branch gates.
  • Anime Overload! — Game Developer, contract, Nov 2025–Apr 2026. Game UI, core backend and gameplay on an in-house ECS, plus the CD pipeline: Mantle, Open Cloud, DarkLua, Lune, GitHub Actions.
  • Shiloh & Bros — Game Developer, Mar–Aug 2025. 60 levels from 20 static elements, NPC behaviour trees, matchmaking, and the funnel work that lifted payer conversion 62.5%.
  • Boltable Studio — Software Developer, May 2024–Feb 2025, Abu Dhabi. Live-ops across the portfolio on an ASP.NET Core backend at 2M+ requests a month across 300+ live servers.
  • Landvault — Game Developer, Sep 2023–Feb 2024, London. Physics, player controls and UI across four procedurally generated mini-games for a Pudgy Penguins title. It never shipped.

What I've shipped

Shipped Roblox titles by lifetime visits, plus two projects with no visits.
Title Studio What I built Visits
Liberty Airport Boltable Studio Brand activation · .NET telemetry API 90.3M
Team Obby Boltable Studio Advertising & UGC purchase systems 87.7M
The Creepy Elevator Boltable Studio Timed rewards & currency payouts 38.2M
GOAL CLASH Boltable × Club Brugge Ball physics, controls, full UI & VFX 28.1M
Anime Overload! Contract ECS gameplay, backend, CD pipeline 13.9M
Escape The Labryn Shiloh & Bros 60 levels from 20 static elements 4.5M
Pudgy Penguins Landvault 4 procedural mini-games · physics, controls, UI never shipped
Eterna Online Head of Engineering MMO RPG · Roblox Jumpstart in development

Counts come from Roblox's public API via a workflow in this repo, committed daily — every number is one curl from being checked. Full credits on my Roblox Talent Hub.

What I work with

Skills across five branches: Roblox, live-ops, backend, platform and languages.

Roblox — Luau, roblox-ts, Flamework, Rojo, Wally, Lyra, Open Cloud, Mantle, DarkLua, Lune, ECS Live-ops — funnel instrumentation, D1/D7 retention, payer conversion, churn analysis, economy and progression design, release cadence Backend — ASP.NET Core, Node.js, Express, FastAPI, PostgreSQL, MongoDB, Redis, Elasticsearch Platform — Docker, Kubernetes, OpenShift, Terraform, Helm, GitHub Actions, Jenkins, Cosign, SBOM/SCA, DAST, AWS, Azure Languages — TypeScript, Python, C++, C, C#, Java, Luau, SQL, COBOL, Bash

How I ship

Merge, CI build, publish through Open Cloud, players, telemetry — feeding back into what ships next.

B.Sc. Computer Science, Co-op (Honours), Brock University — graduating August 2027. Based in Ontario, Canada and Dubai, UAE.

Pinned Loading

  1. HALT HALT Public

    Forked from leungt30/HALT

    🚀 HALT: AI-Powered E-Commerce A/B Testing Revolution! 🤖 Tired of waiting weeks for real user data? Unleash autonomous AI agents that mimic diverse customer behaviors and preferences to test store l…

    TypeScript 1

  2. genetic-cryptanalysis genetic-cryptanalysis Public

    🧬 Genetic Algorithm for Vigenere Cipher Cryptanalysis - Parallel execution with realtime visualization and parameter optimization

    Python 1

  3. street-scope street-scope Public

    🚧 Transforming street-level imagery into actionable safety insights for smarter cities.

    HTML 2

  4. OptiSack OptiSack Public

    OptiSack 🏆 High-performance parallel knapsack solver with OpenMP & OpenMPI implementations. Up to 4794x speedup on M2 hardware. COSC 3P93 project.

    C++ 1 1

  5. git-out-of-town git-out-of-town Public

    Spray-paint the real world. SummerHacks 2026.

    Swift 2

  6. BrockCSC/website BrockCSC/website Public

    Official website and admin portal for the Brock Computer Science Club: events, resources, club email and member management.

    TypeScript 1