A work-in-progress prototype of a top-down 'bullet hell' styled game developed in Godot using GDScript
The working concept for this prototype is a top-down game where you control a team of 3 units instead of just one, swapping between them on the fly to reposition and dodge various attacks.
- Top-down combat focused around projectiles and enemy patterns
- Team of three characters with hot-swap mechanic
- Characters with special abilities
- Extensive use of object oriented programming for Characters, Enemies, Projectiles, etc.
- Custom hitbox-hurtbox system, tick-based damage
- Modular ActionScript and Visuals component patterns for sustainable development of controllable characters
- Various singletons such as the TeamManager autoload to handle your in-game team
- Godot 4.6
- GDScript
On hold at the moment for more important projects as this is purely a passion project. Will still receive small update periodically.