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Bullet Hell Test

A work-in-progress prototype of a top-down 'bullet hell' styled game developed in Godot using GDScript

Overview

The working concept for this prototype is a top-down game where you control a team of 3 units instead of just one, swapping between them on the fly to reposition and dodge various attacks.

Gameplay features

  • Top-down combat focused around projectiles and enemy patterns
  • Team of three characters with hot-swap mechanic
  • Characters with special abilities

Technical Highlights

  • Extensive use of object oriented programming for Characters, Enemies, Projectiles, etc.
  • Custom hitbox-hurtbox system, tick-based damage
  • Modular ActionScript and Visuals component patterns for sustainable development of controllable characters
  • Various singletons such as the TeamManager autoload to handle your in-game team

Built with

  • Godot 4.6
  • GDScript

Status

On hold at the moment for more important projects as this is purely a passion project. Will still receive small update periodically.

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