feat(bridge): add Grok Build as an AI-agent skill target - #187
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Unity CLI Manager can now install the skill into .grok/skills for Grok Build, next to Claude Code and Codex. Target directory and whether to copy agents/ live in one layout so a new agent is one row instead of two switches. Also fixes leftover README text that still said the package pins Recorder, makes the overwrite dialog English, syncs user-facing execute/force/qa rules into the shipped SKILL.md, and adds SkillTemplateReferenceSyncTests so the two references/ trees cannot drift.
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Why
Grok Build looks for skills in
.grok/skills/(project) and~/.grok/skills/(user). The Unity CLI Manager could only install into.claudeor.codex, so Grok users had to copy the skill by hand.What changed
Window > Unity CLI Manager grows a Grok Build target.
<project-root>/.grok/skills/unity-cli-bridge/~/.grok/skills/unity-cli-bridge/Target directory and whether to copy Codex's
agents/live in oneSkillTargetLayout. Grok does not getagents/openai.yaml.Also in this PR, small leftovers that were cheap to take with it:
com.unity.recorder5.1.6. Recorder is optional; 5.1.6+ is only a Unity 6000.4 compile note.SKILL.mdnow has the user-facing execute timeout, force-gate, backup, dirty-scene, andqa --button rightrules. Maintainer-only진입 규칙stays out.--output compactand the default JPEG.SkillTemplateReferenceSyncTestsfails if the tworeferences/trees drift.No protocol change. Existing CLIs keep talking to this package.
Verification
dotnet test UnityCliBridge.sln— 1088 passed.grok/skills/unity-cli-bridge,SKILL.mdpresent, noagents/directory; remove cleaned it upread-console --type erroremptyExisting skill installs are not rewritten. Users pick Grok Build and click Install Skill.