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[WEAPONS] Update animations/meshes for pistols and few rifles. - #118

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Neloreck merged 11 commits into
mainfrom
dev/new-weapons
Aug 9, 2026
Merged

[WEAPONS] Update animations/meshes for pistols and few rifles.#118
Neloreck merged 11 commits into
mainfrom
dev/new-weapons

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@Neloreck Neloreck commented Aug 9, 2026

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Changes

  • Adds updated models, HUD animations, textures, inventory icons, and upgrade portraits for the AK-74 family and pistols.
  • Adds weapon-specific handling sounds, layered firing variants, and mid- and long-distance shot audio.
  • Retunes weapon animations, HUD offsets, muzzle and casing points, attachment positions, and inventory grid coordinates.
  • Adds caliber-specific casing particles and removes obsolete shell_dir configuration.
  • Updates grenade velocities and artefact inventory icon metadata.
  • Handles nil and empty values in parseStringsList and expands parser coverage for asset paths and ammo sections.
  • Updates bundled xrf-cli binaries and aligns SoundStory test output with Lua terminology.

Checklist

  • tests are included
  • documentation is changed or added

Neloreck added 11 commits August 9, 2026 02:16
… adjust grenade velocities, update AK-74 animations, and enhance artefact inventory icon logic.
…D offsets, particle effects, and add layered sound support.
…ns, sound references, HUD offsets, and particle effects; add layered sound support.
…cer attachment offsets for multiple weapons; remove redundant sound layer entries for SIG220.
@Neloreck Neloreck self-assigned this Aug 9, 2026
@github-actions github-actions Bot added cli Changes are affecting XRF cli tools configs Changes are affecting ltx configuration test Changes are updating or introducing unit tests managers Changes are affecting game managers labels Aug 9, 2026
@Neloreck
Neloreck marked this pull request as ready for review August 9, 2026 23:52
@Neloreck
Neloreck merged commit 8c4c2c7 into main Aug 9, 2026
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@Neloreck
Neloreck deleted the dev/new-weapons branch August 22, 2026 16:01
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