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Strings like seedMap.teleportEditBoxX, seedMap.teleportEditBoxY and seedMap.waypointNameEditBox are looking useless... I translate them, but I can't find (as an End-User) any Place where they are used.
I suspect this should be the seedMap.waypointNameEditBox String, but nothing was changed when it got translated.
Second Question:
What is the Context of commands.exceptions.unknownResolutionMethod, commands.exceptions.unknownMapFeature, commands.exceptions.unknownGeneratorFlag and commands.exceptions.unknownDensityFunction Strings? I mean... when they actually appear?
Third Question:
I suspect that seedMap.chestLoot.title behaves not as intended, because when I translated it, its replaceable Variables are not being replaced (i. e. they keep being rendered as literal). Is it Me or may be the Mod has this Issue?
Strings like seedMap.teleportEditBoxX, seedMap.teleportEditBoxY and seedMap.waypointNameEditBox are looking useless... I translate them, but I can't find (as an End-User) any Place where they are used.
seedMap.teleportEditBoxY doesn't exist, but the other two are for narration. They aren't visible.
What is the Context of commands.exceptions.unknownResolutionMethod, commands.exceptions.unknownMapFeature, commands.exceptions.unknownGeneratorFlag and commands.exceptions.unknownDensityFunction Strings? I mean... when they actually appear?
commands.exceptions.unknownResolutionMethod appears when a wrong resolution method is entered in /sm:config SeedResolutionMethod set <seed resolution methods>. That config determines the order in which SeedMapper tries to resolve the seed (e.g. first from the SavedSeeds config, if that fails from the Seed config etc.).
commands.exceptions.unknownMapFeature appears when entering a wrong seed map (/sm:seedmap) feature in /sm:config ToggledFeatures add/remove <seed map feature>.
commands.exceptions.unknownGeneratorFlag appears when entering an unknown biome generator flag (setting) when configuring a seed. For example, the large biomes flag can be set using /sm:config Seed set <seed> --generatorFlag large_biomes.
commands.exceptions.unknownDensityFunction appears when a wrong density function is entered in the /sm:sample function <density function> command. This command is hidden by default, though. It can be enabled by setting the DevMode config to true.
I suspect that seedMap.chestLoot.title behaves not as intended, because when I translated it, its replaceable Variables are not being replaced (i. e. they keep being rendered as literal). Is it Me or may be the Mod has this Issue?
seedMap.teleportEditBoxY doesn't exist, but the other two are for narration. They aren't visible.
Still want to know how to translate this:
commands.exceptions.unknownResolutionMethod appears when a wrong resolution method is entered in /sm:config SeedResolutionMethod set . That config determines the order in which SeedMapper tries to resolve the seed (e.g. first from the SavedSeeds config, if that fails from the Seed config etc.).
commands.exceptions.unknownMapFeature appears when entering a wrong seed map (/sm:seedmap) feature in /sm:config ToggledFeatures add/remove .
commands.exceptions.unknownGeneratorFlag appears when entering an unknown biome generator flag (setting) when configuring a seed. For example, the large biomes flag can be set using /sm:config Seed set --generatorFlag large_biomes.
commands.exceptions.unknownDensityFunction appears when a wrong density function is entered in the /sm:sample function command. This command is hidden by default, though. It can be enabled by setting the DevMode config to true.
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The Work is still in Progress!
Also I have some Questions...