test: license-free .NET wire-contract tests for guest auth models#23
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Follow-up to #21 (guest auth). #21 merged before this test commit landed, so these tests never made it onto main - this PR adds them.
Why
The Unity CI jobs (PlayMode smoke, EditMode) are skipped in this repo because there is no
UNITY_LICENSE, so the guest auth added in #21 has no automated coverage in CI. This adds coverage to the one job that DOES run without a license: the standalone.NETtest project (Tests/AsobiCore.NET).What
Runtime/Models/AuthModels.csin the.NETtest project.AuthModelsTests.cs: pins the guest wire contract -GuestRequest->{device_id, device_secret},GuestUpgradeRequest->{username, password}, andAuthResponseparsing of thecreated/guest/upgradedflags (create vs resume vs upgrade), including that absent flags default to false.At runtime the SDK serializes with
UnityEngine.JsonUtility, which maps public fields to their literal names.System.Text.JsonwithIncludeFieldsreproduces that mapping for these flat POCOs, so a field rename fails the build the same way it would break the wire.Local validation
dotnet test Tests/AsobiCore.NET-> 40 passed, 0 failed (35 existing dispatch tests + 5 new). Runs headless, no Unity license, no backend.