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4 changes: 4 additions & 0 deletions region/maridia/inner-pink/East Cactus Alley.json
Original file line number Diff line number Diff line change
Expand Up @@ -450,6 +450,10 @@
"h_artificialMorphJumpIntoIBJ",
{"spikeHits": 1}
]}
]},
{"or": [
"h_artificialMorphBombThings",
{"enemyDamage": {"enemy": "Cacatac", "type": "contact", "hits": 1}}
]}
],
"flashSuitChecked": true,
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12 changes: 11 additions & 1 deletion region/maridia/outer/Fish Tank.json
Original file line number Diff line number Diff line change
Expand Up @@ -3755,7 +3755,17 @@
"id": 70,
"link": [6, 2],
"name": "Base",
"requires": [],
"requires": [
"h_navigateUnderwater",
{"or": [
"canCarefulJump",
{"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "laser",
"hits": 1
}}
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true
},
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47 changes: 47 additions & 0 deletions region/norfair/crocomire/Post Crocomire Farming Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -403,6 +403,31 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [1, 4],
"name": "Come In Shinecharged, Leave With Spark (Hero Shot)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 125},
"canHeroShot",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 24, "excessFrames": 0}}
],
"exitCondition": {
"leaveWithSpark": {
"position": "bottom",
"grounded": false
}
},
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 9,
"link": [1, 6],
Expand Down Expand Up @@ -1745,6 +1770,28 @@
"canBeVeryPatient is used for difficulty placement, assuming this will require many retries."
]
},
{
"link": [4, 1],
"name": "High Speed Wall Jump",
"entranceCondition": {
"comeInRunning": {
"speedBooster": "yes",
"minTiles": 34
}
},
"requires": [
"canSpeedyJump",
"canTrickyJump",
"canTrickyWallJump"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Come in with a very high speed and either jump just before or after the transition. Wall jump on the left side.",
"Expects a runway of at least 34 tiles in the adjacent room."
],
"devNote": "This is possible with a bit shorter of a runway but the jump then needs to only be held for a very short amount of time to not bonk the ceiling."
},
{
"id": 43,
"link": [4, 1],
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