Declarative Rust UI library
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Updated
May 22, 2026 - Rust
Declarative Rust UI library
NEO Emacs (WIP): GPU powered Emacs written in Rust with a modern display engine. Aiming for modern design & multi-threaded Elisp, 10x performance, zero-pause concurrent GC and 100% Emacs compatibility.
A dead simple cross-platform 2D graphics engine
A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 + Virtual Desktop)
🖼️ A deno module providing bindings for cross-platform windowing
Egui + winit + wgpu + android example
Rust <🦀/> XML Template Engine for egui-based frameworks
A rasterizer and raytracer renderer written in Rust using the wgpu library.
A modular Wayland compositor and X11 window manager that's approachable.
(WIP) Level up your shader game with the GPU + Rust advantage!
A game engine for cool moddability and procedurally generated data. Use https://github.com/foxgirl-labs/catgirl-engine/commits/main.atom if you want to keep track of commits automatically
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