🦠 Slime mold simulation with WebGPU and TypeScript.
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Updated
Jan 5, 2025 - TypeScript
🦠 Slime mold simulation with WebGPU and TypeScript.
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
Slime mold simulation in Unity
🐌 Slime mold simulation in Unity.
Agent based slime simulation - Actually this framework can be useful for any kind of agent-based simulation, as boids and similar. Made with OpenFrameworks.
Interactive Slime Mold Simulation
multi-headed intelligence for modern AI - a clojure agent system with dynamic tools and llm delegation
AIS ISS project
What if slime mold networks could help a CNN see? Bio-inspired spatial priors for image classification — honest null result on CIFAR-10.
Physarum slime-mold chokepoint analyser for North Karelia AO — single-file Leaflet app with destruction simulation, hybrid HPT ranking, and real Finnish authority data.
My experience with Fortran C interop
Generative slime-mold art in WebGPU. 19 presets, audio-reactive routing across 10 targets, kaleidoscope, paint/glow blend modes, long-exposure trails. PWA + standalone macOS app.
A slime mold simulator using Java Swing
OpenGL GPU-accelerated physarum simulation.
An interactive, real-time simulation of slime mold behavior using WebGPU.
Some projects showing my experience with OpenCV, though more to manipulate image data than using its computer vision capabilities
Projects in C and C++ showing my experience with OpenGL
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