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fps4

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Structural documentation of the Japanese Wii disc of Tales of Graces (2009): the Tales block codec is on it, 138 bytes shared with the 2003 GameCube decoder, project tag TO10, a Nintendo DS ROM inside the disc, and the first build of this line that names its developer.

  • Updated Aug 29, 2026
  • Python

Byte-level documentation of Tales of Hearts (Nintendo DS, Namco Bandai, 2008) — both cartridges. The Tales block codec is absent across 33 modules, 32 of them BLZ-packed; FPS4 crosses from Tales of Vesperia little-endian; 28,662 of 28,679 payloads identical between the two editions.

  • Updated Aug 29, 2026
  • Python

Structural documentation of Tales of Vesperia (Xbox 360, 2008, Japan): XGD2, XEX2, the FPS4 container, and the 1995 Tales block codec still running in August 2008 beside Microsoft's XCompress. Analysis only.

  • Updated Aug 29, 2026
  • Python

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