"Slay the Spire"-like roguelite fully in console.
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Updated
Sep 2, 2024 - Go
"Slay the Spire"-like roguelite fully in console.
Therapy through Nightmares
Balatro in your terminal!
Slay The Spire 2 Trainer Menu 2026 | KizarNest Mod Overlay Guide
Deck Lotus is a Self-Hosted Magic the Gathering Deckbuilder with auto data refresh capabilities from MTGjson card data
Local-first STS2 companion — card/relic/enemy browser, live run tracker, deck analyzer, run analytics, overlay mode. No cloud, no accounts. Open source.
Idle deck-building arena
A structural playground for building roguelike card battle systems.
Headless, domain-agnostic card combat engine for Godot 4.6+ / GDScript. Handles turn FSM, mana, draw, attack/block, damage resolution and pluggable AI. Fully deterministic for replays and server-authoritative netcode. Inject your game rules via Callables, the engine knows nothing about your GDD.
Deterministic, modular C# combat engine for roguelike deckbuilders — UI-independent, event-driven and built for extensible mechanics.
Card-based dungeon crawler with monsters, swords and stuff
Create random Marvel Snap decks in a fun way using cards from your collection.
A boilerplate project for creating any deck-based game in Godot 4+
A playable terminal roguelike deckbuilder where magic meets bureaucracy — nine classes, five acts and a downloadable Windows beta.
A turn-based roguelike deck-builder game
A tower defense deckbuilder roguelike
A bounded Riftbound rules engine and AI-agent toolkit: Deck Coach, Rule Consult, and Player2 infrastructure with versioned grammar and re-runnable evidence for covered mechanics. Not a game simulator or official rules authority. Licensed card programs live in a private overlay. Unofficial fan project.
Neptune's Wake is a strategy deckbuilder centered on conquering territory and sinking enemy land.
A cinematic Containerlab deckbuilding roguelike. Build your deck, defend the network, keep the signal alive.
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