Duik Ángela | Rigging and animation tools for After Effects
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Updated
Apr 19, 2026 - HTML
Duik Ángela | Rigging and animation tools for After Effects
AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters
Modular rigging system and tech art pipeline tools for Maya.
Unity character head transform diagnostic and correction tool for animation alignment, VR consistency, and avatar setup workflows.
Provide advanced 2D animation tools with bone rigging, vector animation, and frame-by-frame editing for professional cartoon and character animation projects.
Maya CLI-first DemBones wrapper for exporting deforming meshes to rest FBX + anim ABC and importing solved skeleton/animation back into Maya.
After Effects script that generates a faux 3d rotation rig from an image sequence of a 360-degree character turnaround.
skeletal-muscular simulation of a 3d character
Browser-native JS library for automatic skin weight computation via volumetric geodesic distance. Solves central-bone-starvation in distance-based weight solvers. Based on Maya's geodesic voxel binding (SCA 2013). For Three.js / Babylon.js / glTF skeletal pipelines.
MEL scripts for Autodesk Maya to check and enforce maximum skin influence limits on meshes. Includes a vertex selection tool to identify violations and an automatic pruning script for game-ready asset cleanup.
Autodesk Maya and Python, a quick way to rename character rigs in your scene.
A faithful 3D recreation of an existing commercial, entirely made in Blender for a university project. Features character modeling, rigging, animation, and look dev.
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