Interactive Pokémon battle simulator
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Updated
Apr 23, 2026 - JavaScript
Interactive Pokémon battle simulator
Experimental C# interface for interacting with the Pokémon Showdown battle simulator
A Pokemon Battle Simulator written in Java
Heroes 3: Horn of the Abyss battle simulator
Chaldea - Yet Another Material Planner and Battle Simulator for Fate/Grand Order aka FGO
terminal pokemon battle simulator in java
Battle simulator made with JMonkey, using a graph model as back-end
A unique and simple RPG battle simulator, looking forward to improving it and making it better - Feel free to review it, contribute code/ideas, or suggest improvements [JAVA]
A cross-platform arena to pit AI models against each other in real-time battles. Features multiple modes, multiplayer, ELO tracking, and self-hosted LiteLLM integration.
Elemental Battle is a turn-based battle simulator where each element has unique attributes and sprites. Players can use pre-generated elements or create custom ones. This project aims to enhance Java and object-oriented programming skills.
Generation 1 Pokemon battle engine with authentic damage formula, type effectiveness, and round-robin tournament rankings for all 151 Pokemon
An extremely basic battle simulator I did for college. It's pretty terrible.
Engine for orchestrating 6v6 Pokemon battles
An AI-powered superhero battle simulator that uses Machine Learning (LightGBM) and NLP to predict matchup outcomes. It features a built-in character database and real-time Wikipedia integration for custom heroes.
Realm Warriors is a dynamic battle statistics simulator. Manage a guild of formidable heroes, including mages with potent spells and skilled ranged/melee fighters. Calculate combat points, armor, and mana to strategize for epic battles in this thrilling RPG.
Pokemon battle tournament simulator that runs millions of simulated battles to determine statistically strongest Pokemon per competitive tier, benchmarked against Smogon placements.
A battle simulator for the game Risk Universalis. This attempts to create a semi-realistic depiction of battles.
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