Support BlenderProc2 with multi-GPU batch rendering and 3D visualization for 3D-Front
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Updated
Jul 21, 2023 - Python
Support BlenderProc2 with multi-GPU batch rendering and 3D visualization for 3D-Front
Batch mesh renderer with OpenGL Phong shading
An addon that lets you render with multiple instances in Cycles for Blender 3.2+.
Hydra Engine
A fast and practical reference for rendering in Blender via command line (CMD, PowerShell, or macOS). Includes tested examples, tips, and automation tricks for real-world workflows.
to automatically run Katana Batch render using GUI instead of Command line
Free local render manager for V-Ray Standalone. Queue scenes, track progress and diagnose failures on Windows and macOS.
Headless .tnz scene renderer via tcomposer.exe + ffmpeg export. NOT an animation compositor (ToonzScript unavailable in Tahoma2D 1.6.1). FastMCP 3.2, 4 tools, React dashboard.
2D OpenGL engine (study) with batch rendering
Local render queue for Blender: inspects every .blend headlessly, queues scenes with per-job overrides (frames, engine, samples, output format) and renders them one at a time with live progress, MP4 previews and desktop notifications.
Batch Gartner is a standalone render queue for Foundry Nuke. It renders your scripts one after another in the background with Nuke's command line, so the Nuke GUI stays free for work. It runs on your own workstation, no render farm involved.
A Modern 3D OpenGL Space Simulation Render Sandbox
Horrible web game engine written in rust. About 10% over engineering and 90% incompetence. GL
WebGL Drop-in Accelerator for HTML5 Canvas 2D.
High-performance WebGL sprite rendering engine in TypeScript. 60 FPS @ 600k entities via ECS architecture, single-draw-call batch rendering, and GPU-optimized 24-byte vertex format.
A render queue script for Daz Studio 2026
Batch-render Serum 1 (.fxp) and Serum 2 (.SerumPreset) presets to audio via DawDreamer. CLI + Python library. Windows/macOS.
Reference implementation for CE.SDK template inheritance — one master template, per-customer brand overrides and a 50-product catalog render into print-ready plates and mockups from a single logo upload.
A project for learning and testing the essentials of batch rendering in OpenGL. Powered by TheCherno's OpenGLCore.
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