Temporal Variance Shadow Optimizer for Unity URP — adaptive runtime cascade tuning powered by shadow-atlas variance. Now with extra Tasty.
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Updated
Jun 23, 2026 - C#
Temporal Variance Shadow Optimizer for Unity URP — adaptive runtime cascade tuning powered by shadow-atlas variance. Now with extra Tasty.
This example shows how to convert VideoPlayer texture to OpenCV Mat using AsyncGPUReadback.
Runtime MeshCollider that follows a SkinnedMeshRenderer's GPU deformation (Unity 6, NewMeshAPI). Documents why the deformed vertex buffer stride is not a constant 40 bytes.
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