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Client: Restore HL SDK behavior for gait animations - #307

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tmp64 merged 1 commit into
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ScriptedSnark:master
Jul 23, 2026
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Client: Restore HL SDK behavior for gait animations#307
tmp64 merged 1 commit into
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ScriptedSnark:master

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Reverted to original HL SDK logic because I noticed regression with current implementation.

Non-standard or renamed skeletons get no gait at all. I guess all that stuff was written to fix potential UB of pbones[-1] so I also included fix of that.

Here's footage of what behavior this PR fixes, recorded on crossplay server.

gait.mp4

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tmp64 merged commit 4d32095 into tmp64:master Jul 23, 2026
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tmp64 commented Jul 23, 2026

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Thanks!

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