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tigerschwert edited this page Jan 18, 2012 · 11 revisions

(maximum of 32 perks)

Tier 1 - Combat

Perks that have a direct effect on combat. Damage increases, status inflictions,

  1. Determination - When <= 40HP, move at an increased speed and shoot at an increased rate of fire.
  2. Strikes Twice - Alt-fire discharges 30 cells of the thunderbolt. Discharge does not harm you.
  3. Plan B - Damage resistance with melee weapons out, higher damage.
  4. Serial Killer - Combo kills to get a temporary damage buff. Stacks to a maximum of 200% damage.
  5. Express Delivery - Projectiles are faster. Rockets penetrate enemies.
  6. Misdirection - Grenades and rockets bounce off enemies, doing high damage. A "bounced" rocket inflicts no damage to you.
  7. Punisher - Higher pain chance. Hitscans penetrate enemies.
  8. Bullet Hose - Sustained fire gives ROF+damage boost to automatics.
  9. Demolition Man - Greater splash on explosives, explosions pierce DR.
  10. Long Barrel - Reduced spread on all weapons.
  11. Collateral Damage - Nearby enemies take a little damage when an enemy dies.
  12. Sadism - Pained enemies are slow for a small period of time.
  13. Stopwatch - Cumulative slow motion.
  14. Deconstruction Tool - Explosive nails.

Tier 2 - Survivalism

Perks that assist with resource management. Health, armour, ammo. On the extreme end of the scale, these perks can bail you out if you screw up incredibly.

  1. Vampirism - Get a little health back from slain enemies.
  2. Battle Medicine - Get extra health from medkits. Overhealing does not decay.
  3. Metal Eater - Get health from armour pickups. Use ammo boxes to eat them as health.
  4. Finders Keepers - Get extra shells and nails from backpacks.
  5. Divine Intervention - Be saved from death once per episode. (1HP, penta)
  6. Armour Salvage - Picking up green armour while on yellow or red repairs your yellow/red armour. Backpacks contain armour shards.
  7. Emergency Exit - Teleport back to the map entrance 3 times per episode.
  8. Budgeting - The Super Shotgun and Super Nailgun consume less ammo.
  9. Safety First - Less self damage.
  10. High BMI - Higher max HP. Enemies do not knock you around as much.
  11. Macgyver - Use shells, nails and rockets in guns not of that ammo type. (1 shell = 1 nail, 10 shells = 1 rocket, 5 shells = 1 cell)

Tier 3 - Utility

Perks that give you new abilities falling under neither of the previous tiers.

  1. Artful Dodger - Double jump. Heat seeking projectiles turn slower.
  2. Telekitnesis - Pick up stuff by shooting it.
  3. Bloody Mess - Damage boost. Higher chance to gib enemies.
  4. Light Feet - Speed boost. Don't set off grenades by touching them.
  5. Juggler - Knock enemies around with all weapons.
  6. Crazy Legs - Increased knockback from quick melee, snap-autoaim with quick melee.
  7. Diagnosis - See enemies' health.