Software engineering undergrad from Eastern Mediterranean University, Cyprus. My work sits at the intersection of ML, interactive 3D/AR, and product-focused frontend — the kind of stack where you can prototype wild ideas, but also ship things that don't break. I care about how products feel, not just how they function. I ask "what is the user trying to do, and how do we make that effortless?" at every step. Also, I used to make short films. Turns out storytelling makes you a better engineer.
- 📍 Istanbul / Famagusta
Core
Also work with
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Best Graduation Project — EMU 2025 Cyprus-focused ride-hailing platform. Full stack: passenger + driver mobile apps, real-time GPS tracking, booking flow, push notifications. |
TÜBİTAK Space Institute — live in production Interactive 3D solar system with WebXR AR support. 55–60 fps on mobile, NASA textures, custom Saturn ring geometry, WebXR hit-test surface detection. |
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Divit Technology — internship Fine-tuned ResNet-50 on 69K images across 55 classes. Jumped validation accuracy from 58% to 92.22% (+34pp) through systematic architecture comparison, augmentation, and LR scheduling. |
Adaptive K–12 Learning Platform Backend + ML integration: Bayesian Knowledge Tracking with MongoDB microservices to model individual student mastery states and personalise learning paths. |
| Period | Role | Where |
|---|---|---|
| Aug–Sep 2025 | Software Engineering Intern | TÜBİTAK Space Institute |
| Jul–Aug 2025 | Software Development Intern | Divit Technology |
| Nov 2024–Jul 2025 | Trainee (Game & App Dev) | Oyun ve Uygulama Akademisi |
| Mar 2025–present | Student Assistant — IT Support | Eastern Mediterranean University |
| Best Software Graduation Project, 25-26 Fall — EMU | 4th Place, Spring Fest Game Jam — EMU |
| 5th Place, Game Jam 5 — EMU (2025) | Intermediate SQL — DataCamp (2024) |
| Introduction to Deep Learning — DataCamp (2024) | IDEATHON Participation Certificate |


