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Add linux64 gamedata (CS:S x86_64) - #13
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Same vtable indices and symbol names as linux on the x86_64 server binaries (build 11003710), checked against both server_srv.so.
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Valve moved CS:S to x86_64 in 2025. We're moving our ZE server to the 64-bit build (SourceMod 1.13.0.7427 + DHooks Linux x86_64, srcdslab/sourcemod#9 and srcdslab/metamod-source#4). SourceMod reads
"linux64"keys there and doesn't fall back to"linux", so without them this plugin fails to load.Changes
addons/sourcemod/gamedata/firebulletsfix.games.txt: 1"linux64"value(s).How the values were checked
On the CS:S dedicated server build 11003710 (same binaries as our x64 server), comparing the x86 and x86_64
server_srv.so/engine_srv.so. Both still have symbols.@symbolsignatures: the same symbol exists in the x86_64 library.linuxindex in the x86 vtable is at the same index in the x86_64 one.Testing
Loaded on a CS:S x64 test bench running the full ZE SourceMod config: no gamedata errors left for this plugin.
x86 is unchanged (only
linux64keys are added).