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Ensure AddHeatmapActor properly handles null actors by logging a warning and returning early; remove the commented UMobiusWidgetSubsystem dependency and its error UI path. Also remove an unused commented include in the .cpp and apply whitespace/formatting and comment clarifications in HeatmapSubsystem.h (including a clearer note about UpdateSpawnLocationAndHeatmapSize being called from the mesh-building flow).
sir306
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Jul 20, 2026
…roundwork (#3 WIP) #4 slider handle (Geometry/Display OpacitySlider): the slider baked the accent INTO its thumb brush tint AND also received the accent handle-colour multiplier, so the handle rendered accent^2 (a dark navy). The theme walker now neutralises slider thumb/bar brush tints to white so the handle/bar colour multipliers render cleanly (same class as the D169 border double-tint fix). Systemic; bars guarded to resource-less (leaves gradient / HSV-picker bars alone). #3 ribbon tab font on startup (PARTIAL / under investigation): startup theming now re-applies via a short self-cancelling ticker (widgets/tabs can construct seconds after launch behind shader compilation; the only prior startup trigger could miss them), ApplyToLiveWidgets returns a count so the ticker knows when the UI exists, and ribbon-tab labels are now themed regardless of a custom SWS text style. Verified the pass runs on startup and colours the ACTIVE tab, but INACTIVE tabs still render their white design-time label — remaining cause needs live tab-widget inspection.
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Ensure AddHeatmapActor properly handles null actors by logging a warning and returning early; remove the commented UMobiusWidgetSubsystem dependency and its error UI path. Also remove an unused commented include in the .cpp and apply whitespace/formatting and comment clarifications in HeatmapSubsystem.h (including a clearer note about UpdateSpawnLocationAndHeatmapSize being called from the mesh-building flow).