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5 changes: 0 additions & 5 deletions .changeset/preview-pack.md

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6 changes: 6 additions & 0 deletions CHANGELOG.md
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# kit

## 2.17.0

### Minor Changes

- 2966032: Add a `preview` package and a `shellcade-kit preview pack` CLI subcommand for authoring the arcade's games-screen preview loops. Game authors write a `preview/` directory (a `preview.yaml` manifest plus plain-text frame files, 46×7 cells, optional ANSI SGR color) and pack it into a single self-contained `preview.scp` bundle that ships as a release asset. `preview.Pack` validates and compiles the authoring directory; `preview.Load` parses a bundle back into a playable `Animation`. The format enforces the frame-text contract at pack time — SGR-only escapes, no C1/invalid-UTF-8/variation-selector/ZWJ/keycap hazards, 1–64 frames, per-frame durations clamped to 80–10000ms, pad-never-truncate, and a 64 KiB bundle cap — and the arcade re-runs the identical checks on intake. See the new "Preview loops" section in GUIDE.md.

## 2.16.1

### Patch Changes
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "kit",
"version": "2.16.1",
"version": "2.17.0",
"private": true,
"description": "Version management for the shellcade gamekit (Go module + CLI). Versions and changelogs are driven by changesets; binaries by GoReleaser.",
"scripts": {
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2 changes: 1 addition & 1 deletion rust/Cargo.toml
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[package]
name = "shellcade-kit"
version = "2.16.1"
version = "2.17.0"
edition = "2021"
# #[unsafe(no_mangle)] (emitted by shellcade_game! so expansions survive
# edition-2024 game crates) stabilized in 1.82.
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