pygame-topdownengine is a 2.5D engine for top-down games. It is designed to be highly modular, with most core systems being located in the easily extendible GameObject class. It is built on top of the pygame-ce package, which you can find here: https://github.com/pygame-community/pygame-ce/tree/main.
GameObjectclass that contains all of the core systems.MobileObjectclass that allows for modular movement behavior.EnvObjectclass for environmental decorations or objects.- Built in
VisualUtilsclass that allows for the easy manipulation of Surfaces. - Option to use either pixel-perfect or subpixel rendering.
- Dynamic scale-setting for all
GameObjectinstances. - Robust 3D collision detection.
- Toggleable
Game.debugattribute to render hitboxes during development.
This code makes a Player character, a secondary character that will attempt to follow the Player character, and a solid object the Player can collide with and jump over.
import topdownengine as tde
from topdownengine.mobile_object.controller import KeyboardInputController, MovementAIController
from topdownengine.asset_paths import ASSETS_DIR
import pygame as pg
# Define an instance of the Game class
game = tde.Game(
screen_width=900,
screen_height=650,
window_title="pygame-topdownengine Basic Usage Example",
target_scale=3 # Add scale of three to make it more visible
)
# Define a MobileObject to be the Player + Enable Camera Tracking
player = tde.MobileObject(
controller=KeyboardInputController(),
animation_paths={
"idle": ASSETS_DIR / "example-player" / "idle.png",
"walk": ASSETS_DIR / "example-player" / "walk.png"
}, frame_size=(16, 16), directional_anims=True
)
game.camera.focus_game_object = player
# Define a MobileObject to follow the Player
enemy = tde.MobileObject(
controller=MovementAIController(target_mobile_object=player),
animation_paths=player.animation_paths, # Use same animations as the Player
frame_size=(16, 16), directional_anims=True
)
# Define an EnvObject
env_obj = tde.EnvObject(frame_size=(32, 32), colliders=[pg.Rect(0, 0, 32, 32)])
env_obj.position = pg.Vector2(100, 100)
env_obj.obj_shadow = '32x16'
# Add them to the game object group
game.game_object_group.add(player, env_obj, enemy)
# GameObj automatically generates a four frame "flashing animation."
# In order have our EnvObj not flash, we will make it use only the first frame.
env_obj.animations['idle'] = [env_obj.animations['idle'][0]]
# You can add subpixel rendering by uncommenting the below line of code.
# tde.GameObject.SUBPIXEL = True
# Run the game
game.run()
In order to install pygame-topdownengine, make sure Python and pip are both installed and in PATH. Then, run this command into your terminal:
pip install pygame-topdownengine
This library is distributed under the MIT license, which can be found in the root of this repository under the LICENSE file.
The source files located in the examples subfolder are licensed under the Creative Commons Zero 1.0 Universal license, which can be found inside of examples/LICENSE.