Project/game control - #6202
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Fix releaseGameControlButton to use bitwise op correctly Fix gamecontrol_stub comment and SDL3 include Signed-off-by: Rye <rye@alchemyviewer.org>
rename flycam actions, game-control UI cleanup add support for misc actions
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From my simple tests the viewer's maximum average outgoing UDP bandwidth will change from 3.2kB/sec to 3.8kB/sec. |
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This PR introduces support for the game-control feature which provides new support for game controller devices and also sends GameControlData messages to the server for access to in-world scripted objects.
There is new UI for managing game controller devices:
Me menu --> Preferences... option --> Game Controls panel
The feature is enabled by default, but can be turned off:
Me menu --> Preferences... option --> Game Controls panel --> Server Data sub-tab --> [ ] Send GameControl Data to Server checkbox
A game controller is not required to use the feature: some keyboard input (e.g. when controlling the avatar) will be "translated" into data that can be used by in-world scripts.