Fix index out of bounds panic in glTF animation export - #75
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Use bounds-checked .get() instead of direct indexing when accessing object_curves, matching the approach already used by the COLLADA exporter. Skips animation export for objects whose index exceeds the animation's curve count rather than panicking. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
null-port
marked this pull request as ready for review
April 7, 2026 03:57
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What game did you test with? |
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I tested with Nintendogs - Lab & Friends (USA) |
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Summary
src/convert/gltf/mod.rswhen a skeleton references more objects than an animation has curves for.get()+ fallback; this applies the same bounds-checking approach to the glTF exporterTest plan
convert -f glb --all-animations --more-texturescompletes successfully on a ROM that previously panicked (440 GLBs written vs crash)🤖 Generated with Claude Code