Add graphics modes to external monitors.#1
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roberthoffman04 wants to merge 2 commits into
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… "monitor" peripheral with subclass paintutils (original paintutils left unchanged). Modified raycast.lua to use external monitor if present, otherwise original behavior
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Hello! This looks really good, but I'm afraid I have to delay merging it for a bit. The problem isn't the implementation, but the fact that monitors can overwhelm the network thread very quickly. I plan to implement the throttling myself, so I should be able to get this merged within the next couple of weeks. |
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- Added support for the new graphics modes to the Advanced Monitor.
- Modified existing "monitor" peripheral to give it its own set of paintutil function to keep compatibility.
- Modified the existing `raycast.lua` program to check for an external monitor first. If it finds one, render to that instead.
- Updated `README.md` to reflect changes
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