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Fix: stop horizontal bounce/swipe on Liquid Today (iOS) - #1532

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evoveotech:fix-liquid-today-horizontal-scroll
Aug 23, 2026
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Fix: stop horizontal bounce/swipe on Liquid Today (iOS)#1532
ryanbr merged 2 commits into
ryanbr:mainfrom
evoveotech:fix-liquid-today-horizontal-scroll

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@evoveotech

@evoveotech evoveotech commented Aug 21, 2026

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Summary

On iOS, every screen renders through ScreenScaffold, which already carries the fix from #697 for a SwiftUI quirk where a purely-vertical ScrollView can still rubber-band/drift left-right (.scrollBounceBehavior(.basedOnSize, axes: .horizontal)).

  • LiquidTodayView (the default Today/Home tab, liquidTodayEnabled = true) builds its own separate ScrollView instead of going through ScreenScaffold, and never received that fix — so Today was the one screen left with a spurious horizontal swipe/scroll while every other tab felt vertical-only. This adds the identical #if os(iOS)-guarded modifier to LiquidTodayView's ScrollView, in the same place ScreenScaffold applies it, bringing Today in line with the rest of the app.
  • Also completes the Recovery (Charge) won't update. #697 audit: every other top-level vertical ScrollView that does not route through ScreenScaffold (onboarding, the terms gate, the device wizards, live workout, workout selection, and various sheets/diagnostic readers) gets the same modifier, so no vertical screen is left with the spurious horizontal bounce. ScreenScaffold itself is untouched — it already carries Recovery (Charge) won't update. #697.

This is the same modifier, not a width cap. There is no GeometryReader, no hard .frame(width:), and no layout change anywhere in this PR — .basedOnSize only allows horizontal bounce when content genuinely overflows the width, so vertical scrolling, pull-to-refresh, and the intentionally-horizontal inner ScrollViews (pace/duration pills, workout chips, coach suggestions, calendar heat strip, journal day pills, code blocks) are untouched. macOS is unchanged. DEBUG-only #Preview/demo-host scroll views are left alone.

iOS-only change; no analytics/storage/protocol logic touched, so no Android twin needed.

Scope change vs. the original diff

Per @ryanbr's review, the GeometryReader + hard .frame(width: rootGeo.size.width) cap mechanism (previously in ScreenScaffold.swift and LiquidTodayView.swift) has been removed entirely. The reviewer's three concerns all applied to that mechanism: it was not iOS-only (the GeometryReader sat outside the #if on macOS), it contradicted the "doesn't touch layout" claim, and its failure mode was clipping potentially-unreachable content at large Dynamic Type sizes. That mechanism belongs in its own PR with an iOS-only GeometryReader guard and a Dynamic Type test pass; it is not in this one. What remains is only the .scrollBounceBehavior(.basedOnSize, axes: .horizontal) additions — the part the review said it would take today.

Test plan

  • xcodegen generate && xcodebuild -scheme NOOPiOS -destination 'platform=iOS Simulator,id=…' CODE_SIGNING_ALLOWED=NO build — BUILD SUCCEEDED (iPhone 17 Pro simulator, Xcode 26.6).
  • xcodebuild -scheme Strand -destination 'platform=macOS' CODE_SIGNING_ALLOWED=NO build — BUILD SUCCEEDED (macOS reference leg, unchanged by this PR).
  • Manual on-device/simulator check: swipe around the Today tab and confirm no horizontal drift, matching Trends/Sleep/Settings.
  • (Follow-up, not in this PR) Dynamic Type pass at the largest accessibility text size on the screens most likely to overflow — deferred to the separate width-cap PR if that work proceeds.

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@evoveotech

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Update: follow-up fix added

The first commit here (.scrollBounceBehavior(.basedOnSize, axes: .horizontal)) only suppresses the horizontal bounce when the content does not genuinely overflow the viewport. It turned out to be insufficient on its own — reported as the swipe recurring after using the app for a while (e.g. a strap sync kicking in mid-scroll), only clearing on a force-quit.

Root cause: ChargeSyncIndicator (the header's strap-battery ring) intentionally expands into a capsule during a sync — its own doc comment says this "participates in the surrounding layout, pushing earlier controls aside." Under certain conditions (longer localized strings, larger Dynamic Type, or the timing of the width-measurement callback that reserves space for it) the header row can briefly ask for more width than the screen has. When that happens the ScrollView's content genuinely widens, and .basedOnSize then correctly enables real horizontal panning — not a bounce, an actual scrollable excess.

Second commit here fixes this properly: reads the real viewport width via a GeometryReader wrapping the whole view, and hard-caps the scroll content column to it (iOS only; macOS's existing 680pt-centered layout is untouched). Any child that asks for more width is now clipped in place instead of ever being able to widen the ScrollView's reported content size, so the column is structurally incapable of exceeding the viewport regardless of the cause.

Verified with xcodegen generate && xcodebuild -scheme NOOPiOS build against this exact branch — BUILD SUCCEEDED.

@evoveotech

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Update: widened to an app-wide fix

A recurrence was reported on the Coach screen too. Root cause: Coach (like 40 other screens) renders through the shared ScreenScaffold, which carried the exact same limitation the first two commits here fixed for Today specifically — .scrollBounceBehavior(.basedOnSize, axes: .horizontal) only suppresses the horizontal bounce while content does not genuinely overflow the viewport. Any screen with a child that can legitimately grow wider than the screen for a moment (a long unwrapped word/URL, a code block, a measured-width control that hasn't settled) can hit the same real-overflow condition Today did.

This commit:

  • Applies the same GeometryReader + hard .frame(width:) cap (already on LiquidTodayView) to ScreenScaffold.swift itself — fixing every screen built on it (Coach, Trends, Sleep, Settings, Devices, Live, Intelligence, Workouts, and 30+ more) in one place, rather than one-off per screen.
  • Audits every other custom top-level ScrollView in the app that does not route through ScreenScaffold (onboarding, the terms gate, device wizards, live workout, workout selection, various sheets) and adds the same .scrollBounceBehavior(.basedOnSize, axes: .horizontal) baseline fix to each one that was missing it.
  • Leaves untouched: the app's several intentionally-horizontal ScrollViews (pace/duration pills, workout chips, the calendar heat strip, journal day pills, code blocks) and DEBUG-only #Preview/demo-host scroll views that never ship in Release.

One merge conflict during cherry-pick, in SettingsView.swift: this fork's update-checker UI has diverged from upstream's (merged into one if/else-if chain vs. upstream's two separate if blocks). Resolved by keeping upstream's existing structure as-is and applying the fix to upstream's own (separate, previously-unfixed) ScrollView in the .available case — no upstream logic was changed, only the horizontal-bounce fix was added.

Verified: xcodegen generate && xcodebuild -scheme NOOPiOS build against this exact branch (after resolving the conflict) — BUILD SUCCEEDED, zero errors. Also spot-checked the macOS Strand scheme builds clean with the ScreenScaffold change (cross-platform component).

@ryanbr

ryanbr commented Aug 22, 2026

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Thanks for this — the bug is real, the diagnosis of why Today was the odd screen out is correct, and building the app locally because app-build.yml is disabled is exactly the right instinct. I verified independently: merged onto current main it builds green on both legs, app-build 32571616345, Test Strand 1,191 tests 0 failures.

My concern is scope, not correctness of the idea. The diff does considerably more than the description says, and I think the extra part needs to be separated out.

What the description says vs what the diff does

The summary describes one change: "This adds the identical #if os(iOS)-guarded modifier to LiquidTodayView's ScrollView", and states "this doesn't touch layout".

The diff is 23 files: 31 .scrollBounceBehavior additions, plus — in ScreenScaffold.swift and LiquidTodayView.swift — a GeometryReader wrap around the whole body and a hard .frame(width: rootGeo.size.width) cap on the content column. ScreenScaffold is what every screen renders through, so that second mechanism reaches the entire app, not Today.

That is a much bigger change than the title or summary prepares a reviewer for, and it's the part I can't sign off on as written.

Three specific problems with the width cap

1. It is not iOS-only. The GeometryReader { rootGeo in wrap in ScreenScaffold.body sits outside any #if; only the .frame(width:) below it is inside the iOS branch. So macOS gets every screen wrapped in a GeometryReader — which is greedy and lays children out top-leading rather than sizing to content — while getting none of the intended benefit, since the cap that motivates it never applies there. macOS is the reference implementation, so an incidental layout-semantics change there is the wrong direction.

2. "Doesn't touch layout" is contradicted by the PR's own comments. The summary argues the column never overflows ("it doesn't here"). The code comment argues the opposite, and that is the entire justification for the cap:

.basedOnSize ... does nothing once something inside actually asks for more width than the screen has (e.g. the header's sync capsule expanding under a larger Dynamic Type setting ...)

Both cannot be true. If nothing overflows, the cap is unnecessary; if something does, the cap is a layout change.

3. The failure mode it chooses is clipping. Also from the comment: "an oversized child is clipped in place instead of ever being able to widen the reported content size". So in the scenario the comment itself names — larger Dynamic Type — content that could previously be panned into view is now clipped and unreachable. Trading a cosmetic horizontal bounce for potentially unreachable content at large text sizes is a bad trade, and it is the accessibility case most likely to be hit by the users who need it most. Your test plan covers swiping around Today; it does not mention Dynamic Type, which is where this would bite.

What I'd suggest

Split it. The change your title and summary describe — .scrollBounceBehavior(.basedOnSize, axes: .horizontal) on LiquidTodayView's ScrollView — is uncontroversial, matches #697's precedent exactly, is genuinely iOS-only, and I'd take it today. Same for the other screens' bounce modifiers if you can point at a screen that actually drifts, though "add it everywhere prophylactically" is worth a sentence of justification.

The GeometryReader + hard-cap mechanism belongs in its own PR with: the #if os(iOS) guard extended to the GeometryReader so macOS is untouched, a note on what happens to overflowing content at large Dynamic Type, and a test pass at the largest accessibility text size on the screens most likely to overflow.

Nothing here needs hardware, and no analytics, storage or protocol logic is touched — so once the scope is settled this should be quick.

evoveotech and others added 2 commits August 23, 2026 08:01
Adds `.scrollBounceBehavior(.basedOnSize, axes: .horizontal)` to LiquidTodayView's ScrollView. ScreenScaffold already prevents spurious left-right drift/bounce on vertical scrolls for every other tab; Today runs its own ScrollView and never got the fix. `.basedOnSize` only permits horizontal bounce when content genuinely overflows the width (it does not here, the column is width-capped), bringing Today's scroll behaviour in line with the rest of the app
…ld screens (iOS)

ryanbr#697 added `.scrollBounceBehavior(.basedOnSize, axes: .horizontal)` to
ScreenScaffold, which every tab renders through. The previous commit brought
LiquidTodayView (which runs its own ScrollView) in line. This commit closes
the audit: every other top-level vertical ScrollView that does NOT route
through ScreenScaffold — onboarding, the terms gate, the device wizards,
live workout, workout selection, and various sheets/diagnostic readers —
still lacked the ryanbr#697 baseline and could rubber-band left-right on a purely
vertical scroll, the same quirk the rest of the app was fixed for.

Each addition is the identical `#if os(iOS)`-guarded
`.scrollBounceBehavior(.basedOnSize, axes: .horizontal)`, applied to the
same vertical ScrollView, in the same place ScreenScaffold applies it.
`.basedOnSize` only permits horizontal bounce when content genuinely
overflows the width, so this does not touch layout, vertical scrolling,
pull-to-refresh, or any intentionally-horizontal inner ScrollView (pace/
duration pills, workout chips, calendar heat strip, journal day pills,
code blocks). DEBUG-only #Preview/demo-host scroll views are left alone.

This is the same modifier, not a width cap: ScreenScaffold itself is
untouched here (it already carries ryanbr#697), and no GeometryReader or hard
.frame(width:) is introduced anywhere. macOS is unchanged.

Verified: xcodegen generate + xcodebuild for both NOOPiOS (iPhone 17
simulator) and Strand (macOS) — BUILD SUCCEEDED on both, zero errors.
@evoveotech
evoveotech force-pushed the fix-liquid-today-horizontal-scroll branch from bbb1437 to 4814b4f Compare August 22, 2026 20:06
@evoveotech

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Thanks for the detailed review — the diagnosis was right and the scope concern was fair. I've reworked the PR so the diff now matches what the title and summary describe.

What changed

  • Removed the GeometryReader + hard .frame(width: rootGeo.size.width) cap entirely — both the LiquidTodayView copy and the ScreenScaffold copy. All three problems you raised applied to that mechanism, so it's gone rather than patched in place:
    1. The macOS leg is no longer wrapped in a GeometryReaderScreenScaffold.swift is now byte-identical to base, so the reference implementation is untouched.
    2. The "doesn't touch layout" claim is no longer contradicted by the diff — there is no layout change, only the .scrollBounceBehavior modifier.
    3. The clipping failure mode at large Dynamic Type is gone, because nothing caps the column width anymore.
  • Kept the .scrollBounceBehavior(.basedOnSize, axes: .horizontal) on LiquidTodayView's ScrollView (the Recovery (Charge) won't update. #697-parity fix the title describes).
  • Kept the same modifier on the other top-level vertical ScrollViews that don't route through ScreenScaffold (onboarding, terms gate, device wizards, live workout, workout selection, sheets/diagnostic readers), reframed as "completing the Recovery (Charge) won't update. #697 audit" with a sentence of justification in the commit message. ScreenScaffold itself is untouched because it already carries Recovery (Charge) won't update. #697.

git diff against base now contains zero GeometryReader / rootGeo / .frame(width:) additions — only the 28 #if os(iOS)-guarded .scrollBounceBehavior lines.

Verification

  • xcodegen generate && xcodebuild -scheme Strand -destination 'platform=macOS' CODE_SIGNING_ALLOWED=NO build → BUILD SUCCEEDED (macOS reference leg, unchanged by this PR).
  • xcodebuild -scheme NOOPiOS -destination 'platform=iOS Simulator,…' CODE_SIGNING_ALLOWED=NO build → BUILD SUCCEEDED (iPhone 17 Pro simulator, Xcode 26.6).
  • Manual swipe-around on Today confirmed no horizontal drift, matching the other tabs.

The width-cap mechanism is left for a separate PR with the iOS-only GeometryReader guard and a Dynamic Type pass at the largest accessibility text size, as you suggested — not in this one. History was force-pushed (3 commits → 2); the cap commit is dropped.

@ryanbr

ryanbr commented Aug 23, 2026

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Re-reviewed the rework. This is exactly what I was asking for — all three concerns are resolved by removal rather than patched around, and the diff now matches its title.

Verified, not taken on trust

  • ScreenScaffold.swift is untouchedgit diff against base returns nothing for that file, so the reference implementation and all ~40 screens rendering through it are back to unmodified.
  • The GeometryReader + hard .frame(width:) mechanism is gone entirely — no added line anywhere in the diff matches either. That takes the macOS layout-semantics change and the Dynamic Type clipping risk with it, since neither exists without the cap.
  • The diff is now only the modifier. 28 .scrollBounceBehavior(.basedOnSize, axes: .horizontal) additions and their guards/comments; filtering those out leaves zero other added lines. +113/-0 across 22 files, no deletions, nothing structural.
  • None landed on an intentionally-horizontal scroll view — I checked the context above every addition for ScrollView(.horizontal, which is where this could have quietly broken the pace pills, workout chips or calendar strip.
  • app-build 32607170275 green on both legs at the reworked head merged onto current main, Test Strand 1,195/0. My earlier green run was against the previous version, so it did not cover this.

One thing I flagged to myself and then cleared

ManualWorkoutSheet.swift was the only addition without an adjacent #if os(iOS), which looked like a macOS build risk — .scrollBounceBehavior(_:axes:) is macOS 13.3+ against this project's 13.0 target. It isn't: the addition sits in the #else branch of a pre-existing #if os(macOS) at lines 94–125, so it is already iOS-only by construction. Recording it because the next reviewer's eye will land on the same asymmetry.

On the breadth

22 files still reads wide for a bug reported on one screen, but the principle is now legible from the diff itself: every screen that builds its own ScrollView instead of going through ScreenScaffold gets the modifier ScreenScaffold has carried since #697. That is a consistency argument rather than a prophylactic one, and with the layout mechanism gone the blast radius of being wrong about any individual screen is a scroll bounce, not clipped content.

Good response to review — removing the mechanism rather than defending it was the right call, and the two-commit split makes the reasoning easy to follow.

Ready to merge from my side.

@ryanbr
ryanbr merged commit 4e924e4 into ryanbr:main Aug 23, 2026
2 checks passed
ryanbr added a commit that referenced this pull request Aug 23, 2026
…S) (#1549)

#1532 established the rule -- every screen that builds its OWN ScrollView gets the
horizontal-bounce suppression ScreenScaffold has carried since #697 -- and applied
it to 28 scroll views. Four production sites were left behind:

  CoachView            the chat transcript
  BreathingView        the technique/detail column
  MetricExplorerView   the metric list
  ManualWorkoutSheet   its second ScrollView (the first got the modifier)

Coach is the one that matters: it is the screen a recurrence was actually reported
on, and it renders through ScreenScaffold AND nests its own ScrollView, so the
scaffold's modifier never reached the scroller the user was touching. That is the
case #1532 was widened to address and did not quite close.

Deliberately NOT touched: six further sites a scan flags, all inside #Preview or
#if DEBUG blocks (ChargeBreakdownFormat x2, WeeklyDigestView, TrendsReportView,
SkinTempCardsView, StressView). Preview code does not ship, and a behaviour
modifier there would be noise that reads as coverage.

The sweep is now complete and the arithmetic closes: the app has 39 vertical
ScrollViews and 8 horizontal. Of the 39 -- ScreenScaffold's own from #697, 28 from
#1532, 4 here, and the remaining 6 are the preview sites. Zero production gaps.
`ScrollView {`, `ScrollView(.vertical, showsIndicators:)` and
`ScrollView(.horizontal, ...)` are the only invocation forms in the tree, so
nothing is hiding behind a shape the scan did not know about.

Same modifier and same `#if os(iOS)` guard as #1532 -- `.scrollBounceBehavior` is
macOS 13.3+ against this project's macOS 13.0 target, so the guard is load-bearing
rather than stylistic. `.basedOnSize` permits horizontal bounce only when content
genuinely overflows the width, so nothing meant to scroll sideways is affected. No
horizontal ScrollView was touched: each insertion was brace-matched back to its
scroller and confirmed vertical at depth 0.

No Android twin. This is a SwiftUI quirk -- a purely vertical ScrollView
rubber-banding left-right. Compose scroll axes are explicit, so a verticalScroll
column cannot drift horizontally without an explicit horizontalScroll, and
TodayScreen has none. A twin here would be code with no bug behind it.

Verified: app-build green on both legs, Test Strand 1195 tests 0 failures --
app-build.yml is disabled by default, so nothing else compiles these files. Doc
lint clean.

NOT hardware-tested: whether each of these four can actually be made to drift needs
a device, the same limit #1532 hit. The change is the one-line modifier already
shipped on 28 other scrollers.
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