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Make RegionHandlers be Send + Sync by default #318
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Hm I don't think I've ever used this pattern myself where you constrain a generic to be a
dyn Traitin an aliasing type like this - does this constrainRto being a single type (i.e. all region handlers in the map have to be of the same type), or does it meanRrepresents a trait object like before?There was a problem hiding this comment.
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https://play.rust-lang.org/?version=stable&mode=debug&edition=2024&gist=f484a5f3198489d5b17de891509b2874
Unfortunately looks like this is the former. The
Boxdoes need to contain some kind of trait object to push it into being a fat pointer with a vtable etc.Overall, I don't think it's an unreasonable requirement for
RegionHandlers to beSend+Sync. I wonder if we should just constrain all of them to be?There was a problem hiding this comment.
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That's odd... The attached shows it working for me at least. Mind copying this to
testsand seeing if it's just something weird in my config? region_handlers.rs.txt (drop the .txt of course)There was a problem hiding this comment.
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Oh - on line 18 you mean
Bazinstead ofBar, plus you need a?Sizedconstraint on line 5.There was a problem hiding this comment.
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I did wonder about this quite a bit... I think there's a counter-argument of two parts
acpiin a separate process. In which case it might well be single-threaded.Rcin aRegionHandler, and since there's a low-cost way for us to enable that, it's worth us enabling it.But as always I'm open to your thoughts!
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Oh whoops, indeed I do. Updated gist to prove this does work:
https://play.rust-lang.org/?version=stable&mode=debug&edition=2024&gist=f2f4189ac1278ea8187b34f275874feb
Hm, yeah, genuinely unsure re my thoughts here. I'll have a think but I don't think having an option of a single-threaded interpreter is a bad one, as long as maintenance burden is not significantly worsened (which I don't think this PR does).