Prototype game blending night-shift border control with a day-shift ore runner. Nights feature document checks and narrative choices inspired by Papers, Please!, while days are side-scrolling levels inspired by Super Mario with alien hazards, ampersand blocks, and metal loot.
- 3 night shifts with 5 travelers each, including rule changes per night.
- Dynamic human/alien visitors with stories and document checks.
- Credits earned for correct decisions; citations reduce pay.
- 3 day levels with platforming physics, hazards, metals, and a finish statue.
- Skip a day level by spending credits.
index.html: UI layout for intro, night, day, and end screens.styles.css: 16-bit inspired styling for the interface.game.js: Game state, night shift logic, and day platformer loop.
- Install dependencies:
npm install
- Start a local static server:
npm run dev
Note: The app uses a static server for local development. Follow your team's guidance about when to start servers.
- Move: Arrow keys or A/D
- Jump: Space or W
- Add more visitor archetypes and branching story outcomes.
- Add combat or temporary stun tools for the day shift.
- Expand day levels with moving platforms and hazards.
- Introduce upgrades earned from night shift performance.