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Redshift Borderpost

Prototype game blending night-shift border control with a day-shift ore runner. Nights feature document checks and narrative choices inspired by Papers, Please!, while days are side-scrolling levels inspired by Super Mario with alien hazards, ampersand blocks, and metal loot.

Features

  • 3 night shifts with 5 travelers each, including rule changes per night.
  • Dynamic human/alien visitors with stories and document checks.
  • Credits earned for correct decisions; citations reduce pay.
  • 3 day levels with platforming physics, hazards, metals, and a finish statue.
  • Skip a day level by spending credits.

Project Structure

  • index.html: UI layout for intro, night, day, and end screens.
  • styles.css: 16-bit inspired styling for the interface.
  • game.js: Game state, night shift logic, and day platformer loop.

Setup

  1. Install dependencies:
    • npm install
  2. Start a local static server:
    • npm run dev

Note: The app uses a static server for local development. Follow your team's guidance about when to start servers.

Controls (Day Shift)

  • Move: Arrow keys or A/D
  • Jump: Space or W

Next Ideas

  • Add more visitor archetypes and branching story outcomes.
  • Add combat or temporary stun tools for the day shift.
  • Expand day levels with moving platforms and hazards.
  • Introduce upgrades earned from night shift performance.

About

Prototype game blending night-shift border control with a day-shift ore runner. Nights feature document checks and narrative choices inspired by Papers, Please!, while days are side-scrolling levels inspired by Super Mario with alien hazards, ampersand blocks, and metal loot.

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