Initialize Java Engine Port and Shared Database Scaffolding#13
Initialize Java Engine Port and Shared Database Scaffolding#13robertpelloni wants to merge 1 commit into
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- Added bobsgameonlinejava submodule as the reference source. - Ported RPGDatabase structure to C++ with shared_ptr management. - Created and wired EditorsPanel and GameEditorPanel UI skeletons. - Enhanced ECS VisualScriptSystem with recursive block processing. - Initialized comprehensive VISION, MEMORY, and DEPLOY documentation. - Bumped version to 2.0.28. Co-authored-by: robertpelloni <673434+robertpelloni@users.noreply.github.com>
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This PR initiates the full-scale porting of the Java-based 'bobsgame' engine to the native C++ implementation.
Core Changes:
bobsgameonlinejavato the workspace, providing access to the 1:1 reference logic for RPG, ECS, and UI components.src/Engine/shared/database/RPGDatabase.hmirroring the Java source, utilizingstd::shared_ptrandArrayListfor modern C++ memory safety.EditorsPanelandGameEditorPanelinsrc/Engine/rpg/gui/stuffMenu/subMenus/and wired them into theStuffMenusystem.VisualScriptSystem.hto support recursive event block processing and placeholder variable logic, aligning the C++ ECS with Java parity.VISION.md,MEMORY.md,DEPLOY.md,TODO.md, andHANDOFF.mdto maintain autonomous execution standards and provide deep context for subsequent sessions.Build & Verification:
lsandread_fileto ensure all new files are correctly placed and referenced inCMakeLists.txt.lib/libretro-super).Version bumped to 2.0.28.
PR created automatically by Jules for task 2238710835247309020 started by @robertpelloni