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feature: integration samples - #6
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ReactiveLocalizer (Unreleased)
What's new
LanguageFonts, which the Edit Mode preview switches too, and a check of which characters each language's font, its fallbacks and TextMeshPro's global fallbacks can't draw.LocalizedTextBinding, a data binding declared in UXML or UI Builder on Unity 6, and on every versionBindTextfrom code andLocalizedDocument, which binds a UIDocument's elements by name with no code..langfiles, with keys, comments and plain placeholders kept, plus a report of what to rename or convert by hand. Tried on LockInGoals' 14 tables, which migrate with nothing left to fix.@delivery Customtables load through Addressables, at addresses a menu sets up, and builds don't pack them.GlobalLocalizertakes extra table sources and raises an event for every localizer it creates, andLocalizedBehaviouris the shared base of the UI components.NameRules,MessageText,TranslationExchange, andCharacterSets.GetCatalog.Known issues