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Refactor renderer and documentation for clarity and support
- #27
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Refactor renderer and documentation for clarity and support
#27
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Add platform check to restrict app to supported OSes
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Set window title and size during creation
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Restore Vulkan binding indexing; remove ImGui overlay helper
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Refactor mouse event handler method names in CameraHandler
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Move shaders to external Slang files and load from disk
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Rename 'constants' buffer to 'raster' in shaders
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Refactor sampling, tonemapping, and shading in shaders
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Refactor BRDF calculations and shadow ray origins for improved accuracy
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Enhance BRDF sampling and light sampling with power heuristic and Halton sequence for improved rendering accuracy
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Refactor: use PI constant and unify RNG variable names
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Update light position and add PBR shading to rasterizer
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Commits on Apr 3, 2026
Add Fragment stage to mesh shading argument table setup
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Add explicit Matrix4x4-to-3x4 conversions for RTAS
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Refactor matrix assignments for clarity in format methods
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Mark format helper classes as unsafe, update method signatures
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Remove CONVENTIONS.md documentation
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Modernize advanced tutorials: mesh shading & ray tracing
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Add _gitUrlPattern to docfx.json for source code links
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Update demo images for compute, mesh, ray tracing, and cube
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Rewrite and clarify all tutorial documentation
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Update docs: clarify code, dependencies, and asset setup
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Commits on Apr 7, 2026
Bump package version to 0.0.8
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Update sources/Experiments/CornellBox/Assets/Shaders/PathTracing.slang
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Simplify shadow ray TMax assignment and validation
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