Repository navigation
Conversation
…tood In #127 the hidden main camera was parked looking up from where it stood, among the trees, so its shadow cascades still held them: 6 ms a frame. Now it is 10 km above that spot. The grass is streamed round where it stood (ParkedFrom), so the drones' cameras near it still see it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…as it is long It read as 0 ms, so a pan with no picture on screen passed a limit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While you pan or zoom, the battlefield (the picture and the map on it) is drawn from the camera now: the lag of the battlefield's motion is at most 20 ms. The picture's own age keeps its pending expectation, on a 5 s pan of its own: the harness skips every plan that shares an event with a pending expectation. Red before the warp: drawn 429 ms behind the camera. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…wn when it comes - warp: the app asks for a picture with a margin (most of it below) and draws it as the camera now sees the flat ground, in 64 bands, each the picture moved and scaled under a content mask. A turn keeps the picture's heading until its picture comes. - link: Battlefield::arrivals wakes the window when a picture comes; the measure of the battlefield as drawn (drawn_motion). - camera: Rig::moving; while the camera moves, the commander app moves it and draws on animation frames. - The driver observes the lag of the battlefield's motion, and pans for 5 s as well as 3. Green: «The valley moves with the camera» 0 ms (was 429 ms). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This branch has not been deployed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Stacked on #127. Steps 2 and 3 of
plans/battlefield-latency.md, chosen after the frame-time experiment showed the 3D view cannot make a picture younger than about 80 ms (#95).What changes
teleoperation_battlefield::warp). The map is drawn with the camera now, so a pan or a zoom shows in the same frame. A turn keeps the picture's heading until its own picture comes.Battlefield::arrivalswakes the window. While the camera moves, the commander app moves it and draws on animation frames instead of the 33 ms timer.--hidden, so its shadow cascades hold no trees (−6 ms a frame in the experiment). The grass stays where the camera stood (ParkedFrom).Tests
Rig::movingand a picture waking the window.cargo clippy --workspace --all-targetsis clean.Not done
🤖 Generated with Claude Code